Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRelativeMouseState.3 @ 3070:3e3724fb829e
Fixed bug #681
Description From Philipp 2009-01-16 20:50:01 (-) [reply]
The File test/README from the svn says this:
testgl A very simple example of using OpenGL with SDL
testgl2 Improved version of testgl
It is actually exchanged.
testgl.c is the improved version right now and testgl2.c the simple one.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Feb 2009 05:44:49 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRelativeMouseState \- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetMouseState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59