view docs/man3/SDL_GetMouseState.3 @ 3070:3e3724fb829e

Fixed bug #681 Description From Philipp 2009-01-16 20:50:01 (-) [reply] The File test/README from the svn says this: testgl A very simple example of using OpenGL with SDL testgl2 Improved version of testgl It is actually exchanged. testgl.c is the improved version right now and testgl2.c the simple one.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:44:49 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetMouseState \- Retrieve the current state of the mouse
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR);
.SH "DESCRIPTION"
.PP
The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWSDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
  printf("Mouse Button 1(left) is pressed\&.
");\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59