view docs/html/sdluserevent.html @ 3070:3e3724fb829e

Fixed bug #681 Description From Philipp 2009-01-16 20:50:01 (-) [reply] The File test/README from the svn says this: testgl A very simple example of using OpenGL with SDL testgl2 Improved version of testgl It is actually exchanged. testgl.c is the improved version right now and testgl2.c the simple one.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Feb 2009 05:44:49 +0000
parents 355632dca928
children
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>SDL_UserEvent</TITLE
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><H1
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>SDL_UserEvent</H1
><DIV
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><A
NAME="AEN4565"
></A
><H2
>Name</H2
>SDL_UserEvent&nbsp;--&nbsp;A user-defined event type</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4568"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  int code;
  void *data1;
  void *data2;
} SDL_UserEvent;</PRE
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><H2
>Structure Data</H2
><DIV
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><TABLE
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><TT
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><I
>type</I
></TT
></TD
><TD
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><TT
CLASS="LITERAL"
>SDL_USEREVENT</TT
> through to <TT
CLASS="LITERAL"
>SDL_NUMEVENTS-1</TT
></TD
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><TT
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><I
>code</I
></TT
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>User defined event code</TD
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><TT
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><I
>data1</I
></TT
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>User defined data pointer</TD
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><I
>data2</I
></TT
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_UserEvent</SPAN
> is in the <TT
CLASS="STRUCTFIELD"
><I
>user</I
></TT
> member of the structure <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>. This event is unique, it is never created by SDL but only by the user. The event can be pushed onto the event queue using <A
HREF="sdlpushevent.html"
><TT
CLASS="FUNCTION"
>SDL_PushEvent</TT
></A
>. The contents of the structure members or completely up to the programmer, the only requirement is that <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> is a value from <TT
CLASS="LITERAL"
>SDL_USEREVENT</TT
> to <TT
CLASS="LITERAL"
>SDL_NUMEVENTS-1</TT
> (inclusive).</P
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_Event event;

event.type = SDL_USEREVENT;
event.user.code = my_event_code;
event.user.data1 = significant_data;
event.user.data2 = 0;
SDL_PushEvent(&#38;event);</PRE
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>See Also</H2
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>SDL_Event</SPAN
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>,
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>SDL_PushEvent</TT
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