Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRelativeMouseState.3 @ 3199:3e1bf2b8bd81
This check in updates SDL_atomic.h to reflect the new set of atomic operations in 32 and 64 bit form.
It also update configure.in to compile the linux version of the library. The three versions are all dummies
implementations that do nothing. They are being checked in as place holders. Mostly, I just wanted to get
place holders and the configure.in checked in.
author | Bob Pendleton <bob@pendleton.com> |
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date | Wed, 24 Jun 2009 20:04:08 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRelativeMouseState \- Retrieve the current state of the mouse .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); .SH "DESCRIPTION" .PP The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetMouseState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59