Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3video.h @ 3141:3df74541339b gsoc2009_ps3
Added ps3 video driver based on the dummy driver.
Added spulib for copying to framebuffer.
Added SPU managing functions.
Added open/close and taking control of the framebuffer.
author | Martin Lowinski <martin@goldtopf.org> |
---|---|
date | Fri, 29 May 2009 09:50:21 +0000 |
parents | |
children | c146645a770e |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <libspe2.h> #ifndef _SDL_ps3video_h #define _SDL_ps3video_h #include "../SDL_sysvideo.h" /* Debugging * 0: No debug messages * 1: Video debug messages * 2: SPE debug messages * 3: Memory adresses */ #define DEBUG_LEVEL 2 #ifdef DEBUG_LEVEL #define deprintf( level, fmt, args... ) \ do \ { \ if ( (unsigned)(level) <= DEBUG_LEVEL ) \ { \ fprintf( stdout, fmt, ##args ); \ fflush( stdout ); \ } \ } while ( 0 ) #else #define deprintf( level, fmt, args... ) #endif /* Default framebuffer device on PS3 */ #define PS3DEV "/dev/fb0" /* SPU thread data */ typedef struct spu_data { spe_context_ptr_t ctx; pthread_t thread; spe_program_handle_t program; char * program_name; unsigned int booted; unsigned int keepalive; unsigned int entry; int error_code; void * argp; } spu_data_t; /* Private display data */ typedef struct SDL_VideoData { /* Framebuffer device descriptor */ int fbdev; /* mmap'd access to fbdev */ uint8_t * frame_buffer; /* SPE threading stuff */ spu_data_t * fb_thread_data; /* Framebuffer transfer data */ volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128))); } SDL_VideoData; #endif /* _SDL_ps3video_h */ /* vi: set ts=4 sw=4 expandtab: */