Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoyBallEvent.3 @ 3803:3decf9cdeb63 SDL-ryan-multiple-audio-device
Removed ESD cruft from the core...now the driver will use esound if there's
an ESPEAKER variable set for a remote host, or the daemon is already running
on the local host, but it won't spawn it. Hopefully this works out okay.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 22:10:09 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoyBallEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_JoyBallEvent\- Joystick trackball motion event structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 type; Uint8 which; Uint8 ball; Sint16 xrel, yrel; } SDL_JoyBallEvent;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBtype\fR \fBSDL_JOYBALLMOTION\fP .TP 20 \fBwhich\fR Joystick device index .TP 20 \fBball\fR Joystick trackball index .TP 20 \fBxrel\fR, \fByrel\fR The relative motion in the X/Y direction .SH "DESCRIPTION" .PP \fBSDL_JoyBallEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBALLMOTION\fP is reported\&. .PP A \fBSDL_JOYBALLMOTION\fP event occurs when a user moves a trackball on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBball\fR is the index of the trackball (for a more detailed explaination see the \fIJoystick section\fR)\&. Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in \fBxrel\fR and \fByrel\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetBall\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59