view docs/man3/SDL_PauseAudio.3 @ 283:3d8b6b9f1e18

Date: Mon, 18 Feb 2002 16:46:59 +1200 From: Julian Kinraid <jkinraid@clear.net.nz> Subject: Patches for photon port of SDL Hi, A couple more patches for photon and the nto audio. Adds mouse grabbing support, fixed cursor images, unicode keyboard events (though no unicode data on kye release, is that a problem?), hopefully fixing some audio lag problems, and a few other fixes. Thanks, Julian Kinraid
author Sam Lantinga <slouken@libsdl.org>
date Wed, 20 Feb 2002 01:05:51 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PauseAudio\- Pauses and unpauses the audio callback processing
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
.SH "DESCRIPTION"
.PP
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58