Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRGB.3 @ 3340:3d75acd08339
Fixed bug #522
Mike Frysinger 2007-12-10 16:47:36 PST
it's much easier to manage .pc files for cross-compiling setups than it is for
random *-config scripts ... the cross-compiled pkg-config files can all be
easily/tightly controlled and separate from the host pkg-config files. the
*-config files however are to be found in $PATH and can easily pick the wrong
one.
can we get the sdl.m4 macro updated so that it checks for libsdl.pc first via
the standard PKG_CHECK_MODULES() m4 macro, and if that fails, fall back to the
normal sdl-config voodoo.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 18:09:12 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_GetRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRGB \- Get RGB values from a pixel in the specified pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GetRGB\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b\fR); .SH "DESCRIPTION" .PP Get RGB component values from a pixel stored in the specified pixel format\&. .PP This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01