Mercurial > sdl-ios-xcode
view docs/html/sdlsavebmp.html @ 3340:3d75acd08339
Fixed bug #522
Mike Frysinger 2007-12-10 16:47:36 PST
it's much easier to manage .pc files for cross-compiling setups than it is for
random *-config scripts ... the cross-compiled pkg-config files can all be
easily/tightly controlled and separate from the host pkg-config files. the
*-config files however are to be found in $PATH and can easily pick the wrong
one.
can we get the sdl.m4 macro updated so that it checks for libsdl.pc first via
the standard PKG_CHECK_MODULES() m4 macro, and if that fails, fall back to the
normal sdl-config voodoo.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 18:09:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SaveBMP</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_LoadBMP" HREF="sdlloadbmp.html"><LINK REL="NEXT" TITLE="SDL_SetColorKey" HREF="sdlsetcolorkey.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlloadbmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetcolorkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSAVEBMP" ></A >SDL_SaveBMP</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2015" ></A ><H2 >Name</H2 >SDL_SaveBMP -- Save an SDL_Surface as a Windows BMP file.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2018" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2019" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SaveBMP</B ></CODE >(SDL_Surface *surface, const char *file);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2025" ></A ><H2 >Description</H2 ><P >Saves the <SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN > <TT CLASS="PARAMETER" ><I >surface</I ></TT > as a Windows BMP file named <TT CLASS="PARAMETER" ><I >file</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2031" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if successful or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2036" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlloadbmp.html" ><TT CLASS="FUNCTION" >SDL_LoadBMP</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlloadbmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetcolorkey.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_LoadBMP</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetColorKey</TD ></TR ></TABLE ></DIV ></BODY ></HTML >