view docs/html/sdlaudiocvt.html @ 3340:3d75acd08339

Fixed bug #522 Mike Frysinger 2007-12-10 16:47:36 PST it's much easier to manage .pc files for cross-compiling setups than it is for random *-config scripts ... the cross-compiled pkg-config files can all be easily/tightly controlled and separate from the host pkg-config files. the *-config files however are to be found in $PATH and can easily pick the wrong one. can we get the sdl.m4 macro updated so that it checks for libsdl.pc first via the standard PKG_CHECK_MODULES() m4 macro, and if that fails, fall back to the normal sdl-config voodoo.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 18:09:12 +0000
parents 355632dca928
children
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_AudioCVT</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Audio"
HREF="audio.html"><LINK
REL="PREVIOUS"
TITLE="SDL_FreeWAV"
HREF="sdlfreewav.html"><LINK
REL="NEXT"
TITLE="SDL_BuildAudioCVT"
HREF="sdlbuildaudiocvt.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlfreewav.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlbuildaudiocvt.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLAUDIOCVT"
></A
>SDL_AudioCVT</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6884"
></A
><H2
>Name</H2
>SDL_AudioCVT&nbsp;--&nbsp;Audio Conversion Structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6887"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  int needed;
  Uint16 src_format;
  Uint16 dest_format;
  double rate_incr;
  Uint8 *buf;
  int len;
  int len_cvt;
  int len_mult;
  double len_ratio;
  void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
  int filter_index;
} SDL_AudioCVT;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6890"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN6892"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>needed</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Set to one if the conversion is possible</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>src_format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio format of the source</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>dest_format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio format of the destination</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>rate_incr</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Rate conversion increment</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Audio buffer</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Length of the original audio buffer in bytes</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_cvt</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Length of converted audio buffer in bytes (calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> must be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> bytes in size(calculated)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Final audio size is <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>filters[10](..)</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pointers to functions needed for this conversion</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>filter_index</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Current conversion function</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6944"
></A
><H2
>Description</H2
><P
>The <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> is used to convert audio data between different formats. A <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> structure is created with the <A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
> function, while the actual conversion is done by the <A
HREF="sdlconvertaudio.html"
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
></A
> function.</P
><P
>Many of the fields in the <SPAN
CLASS="STRUCTNAME"
>SDL_AudioCVT</SPAN
> structure should be considered private and their function will not be discussed here.</P
><P
></P
><DIV
CLASS="VARIABLELIST"
><DL
><DT
><SPAN
CLASS="TYPE"
>Uint8 *</SPAN
><TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
></DT
><DD
><P
>This points to the audio data that will be used in the conversion. It is both the source and the destination, which means the converted audio data overwrites the original data. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> is large enough. See below.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>int</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
></DT
><DD
><P
>This is the length of the original audio data in bytes.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>int</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
></DT
><DD
><P
>As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data. The length of <TT
CLASS="STRUCTFIELD"
><I
>buf</I
></TT
> should be <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
>.</P
></DD
><DT
><SPAN
CLASS="TYPE"
>double</SPAN
> <TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
></DT
><DD
><P
>When you have finished converting your audio data, you need to know how much of your audio buffer is valid. <TT
CLASS="STRUCTFIELD"
><I
>len</I
></TT
>*<TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
> is the size of the converted audio data in bytes. This is very similar to <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
>, however when the convert audio data is shorter than the original <TT
CLASS="STRUCTFIELD"
><I
>len_mult</I
></TT
> would be 1. <TT
CLASS="STRUCTFIELD"
><I
>len_ratio</I
></TT
>, on the other hand, would be a fractional number between 0 and 1.</P
></DD
></DL
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6989"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlbuildaudiocvt.html"
><TT
CLASS="FUNCTION"
>SDL_BuildAudioCVT</TT
></A
>,
<A
HREF="sdlconvertaudio.html"
><TT
CLASS="FUNCTION"
>SDL_ConvertAudio</TT
></A
>,
<A
HREF="sdlaudiospec.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_AudioSpec</SPAN
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlfreewav.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlbuildaudiocvt.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_FreeWAV</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="audio.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_BuildAudioCVT</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>