Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitwindow.h @ 3488:3d2f42580488
Fixed bug #771
Cleaned up the code a bit and made sure that an OpenGL window gets the OpenGL
renderer. Inspired by a patch from Mason Wheeler.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 16:43:18 +0000 |
parents | 99210400e8b9 |
children | 64ce267332c6 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_uikitwindow_h #define _SDL_uikitwindow_h #include "../SDL_sysvideo.h" #import "SDL_uikitopenglview.h" typedef struct SDL_WindowData SDL_WindowData; extern int UIKit_CreateWindow(_THIS, SDL_Window * window); extern void UIKit_DestroyWindow(_THIS, SDL_Window * window); @class UIWindow; struct SDL_WindowData { SDL_WindowID windowID; UIWindow *uiwindow; SDL_uikitopenglview *view; }; #endif /* _SDL_uikitwindow_h */ /* vi: set ts=4 sw=4 expandtab: */