Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitview.m @ 2405:3d0b3a7d3bea gsoc2008_iphone
Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Tue, 29 Jul 2008 17:19:23 +0000 |
parents | e9a1eed243c9 |
children | ab89ff6e97af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #import "SDL_uikitview.h" #import "SDL_uikitkeyboard.h" @implementation SDL_uikitview - (void)dealloc { #if SDL_IPHONE_KEYBOARD [textField release]; #endif [super dealloc]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame: frame]; #if SDL_IPHONE_KEYBOARD [self initializeKeyboard]; #endif int i; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) { mice[i].driverdata = NULL; SDL_AddMouse(&(mice[i]), i); } self.multipleTouchEnabled = YES; return self; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; UITouch *touch=(UITouch*)[enumerator nextObject]; // associate touches with mice, so long as we have slots int i; int found = 0; for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) { // check if this mouse is already tracking a touch if (mice[i].driverdata != NULL) { continue; } found = 1; int oldMouse = SDL_SelectMouse(-1); SDL_SelectMouse(i); CGPoint locationInView = [touch locationInView: self]; mice[i].driverdata = [touch retain]; SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y); SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT); SDL_GetRelativeMouseState(NULL, NULL); touch = (UITouch*)[enumerator nextObject]; SDL_SelectMouse(oldMouse); } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; UITouch *touch=nil; while(touch = (UITouch *)[enumerator nextObject]) { int i, found = NO; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { if (mice[i].driverdata == touch) { [(UITouch*)(mice[i].driverdata) release]; mice[i].driverdata = NULL; SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT); found = YES; } } } } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { /* this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances. Usually (it seems) all active touches are canceled. */ [self touchesEnded: touches withEvent: event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; UITouch *touch=nil; while(touch = (UITouch *)[enumerator nextObject]) { int i, found = NO; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { if (mice[i].driverdata == touch) { CGPoint locationInView = [touch locationInView: self]; SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y); found = YES; } } } } @end