Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon.h @ 3107:3cf236d3cd81
Update README for QNX 6.x
author | Mike Gorchak <lestat@i.com.ua> |
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date | Fri, 24 Apr 2009 03:46:54 +0000 |
parents | cad1aefa2ed9 |
children | aa1897bee1e9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_PHOTON_H__ #define __SDL_PHOTON_H__ #include "../SDL_sysvideo.h" #include <Ph.h> typedef struct SDL_VideoData { } SDL_VideoData; #define SDL_VIDEO_PHOTON_DEVICENAME_MAX 257 typedef struct SDL_DisplayData { uint32_t custom_refresh; /* Custom refresh rate for all modes */ SDL_DisplayMode current_mode; /* Current video mode */ uint8_t description[SDL_VIDEO_PHOTON_DEVICENAME_MAX]; /* Device description */ uint32_t caps; /* Device capabilities */ } SDL_DisplayData; typedef struct SDL_WindowData { SDL_bool uses_gles; /* if true window must support OpenGL ES*/ } SDL_WindowData; /****************************************************************************/ /* Low level Photon graphics driver capabilities */ /****************************************************************************/ typedef struct Photon_DeviceCaps { uint8_t* name; uint32_t caps; } Photon_DeviceCaps; #define SDL_PHOTON_UNACCELERATED 0x00000000 #define SDL_PHOTON_ACCELERATED 0x00000001 /****************************************************************************/ /* SDL_VideoDevice functions declaration */ /****************************************************************************/ /* Display and window functions */ int photon_videoinit(_THIS); void photon_videoquit(_THIS); void photon_getdisplaymodes(_THIS); int photon_setdisplaymode(_THIS, SDL_DisplayMode* mode); int photon_setdisplaypalette(_THIS, SDL_Palette* palette); int photon_getdisplaypalette(_THIS, SDL_Palette* palette); int photon_setdisplaygammaramp(_THIS, Uint16* ramp); int photon_getdisplaygammaramp(_THIS, Uint16* ramp); int photon_createwindow(_THIS, SDL_Window* window); int photon_createwindowfrom(_THIS, SDL_Window* window, const void* data); void photon_setwindowtitle(_THIS, SDL_Window* window); void photon_setwindowicon(_THIS, SDL_Window* window, SDL_Surface* icon); void photon_setwindowposition(_THIS, SDL_Window* window); void photon_setwindowsize(_THIS, SDL_Window* window); void photon_showwindow(_THIS, SDL_Window* window); void photon_hidewindow(_THIS, SDL_Window* window); void photon_raisewindow(_THIS, SDL_Window* window); void photon_maximizewindow(_THIS, SDL_Window* window); void photon_minimizewindow(_THIS, SDL_Window* window); void photon_restorewindow(_THIS, SDL_Window* window); void photon_setwindowgrab(_THIS, SDL_Window* window); void photon_destroywindow(_THIS, SDL_Window* window); /* Window manager function */ SDL_bool photon_getwindowwminfo(_THIS, SDL_Window* window, struct SDL_SysWMinfo* info); /* OpenGL/OpenGL ES functions */ int photon_gl_loadlibrary(_THIS, const char* path); void* photon_gl_getprocaddres(_THIS, const char* proc); void photon_gl_unloadlibrary(_THIS); SDL_GLContext photon_gl_createcontext(_THIS, SDL_Window* window); int photon_gl_makecurrent(_THIS, SDL_Window* window, SDL_GLContext context); int photon_gl_setswapinterval(_THIS, int interval); int photon_gl_getswapinterval(_THIS); void photon_gl_swapwindow(_THIS, SDL_Window* window); void photon_gl_deletecontext(_THIS, SDL_GLContext context); /* Event handling function */ void photon_pumpevents(_THIS); /* Screen saver related function */ void photon_suspendscreensaver(_THIS); #endif /* __SDL_PHOTON_H__ */ /* vi: set ts=4 sw=4 expandtab: */