Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11modes_c.h @ 4211:3ce5bfddbaf6 SDL-1.2
Fixed bug #572
Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 08:03:00 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Utilities for getting and setting the X display mode */ #include "SDL_x11video.h" /* Define this if you want to grab the keyboard in fullscreen mode. If you do not define this, SDL will return from SDL_SetVideoMode() immediately, but will not actually go fullscreen until the window manager is idle. */ #define GRAB_FULLSCREEN extern int X11_GetVideoModes(_THIS); extern SDL_Rect **X11_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); extern void X11_FreeVideoModes(_THIS); extern int X11_ResizeFullScreen(_THIS); extern void X11_WaitMapped(_THIS, Window win); extern void X11_WaitUnmapped(_THIS, Window win); extern void X11_QueueEnterFullScreen(_THIS); extern int X11_EnterFullScreen(_THIS); extern int X11_LeaveFullScreen(_THIS);