view src/main/symbian/EKA2/sdllib.cpp @ 4211:3ce5bfddbaf6 SDL-1.2

Fixed bug #572 Please merge this patch for the PA driver in SDL. http://0pointer.de/public/sdl-pulse-rework.patch This patch: - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer filling up of the buffer until the entire buffer ran completely empty.) - drops $PASERVER and $PADEVICE env var support, since this is a duplication of $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway. This fixes the sound issues in all games I tested.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 08:03:00 +0000
parents e85e65aec22f
children
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line source

#include<eikstart.h>
#include<sdlmain.h>
#include<sdlepocapi.h>


GLREF_C TInt E32Main()
    {
    return SDLEnv::SetMain(SDL_main, CSDL::EEnableFocusStop | CSDL::EAllowImageResize,
     NULL, SDLEnv::EParamQuery | SDLEnv::EVirtualMouse);
    }