Mercurial > sdl-ios-xcode
view src/main/macosx/SDLMain.nib/info.nib @ 4211:3ce5bfddbaf6 SDL-1.2
Fixed bug #572
Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 08:03:00 +0000 |
parents | e92aa316c517 |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd"> <plist version="0.9"> <dict> <key>IBDocumentLocation</key> <string>49 97 356 240 0 0 987 746 </string> <key>IBMainMenuLocation</key> <string>20 515 195 44 0 46 800 532 </string> <key>IBUserGuides</key> <dict/> </dict> </plist>