view src/main/dummy/SDL_dummy_main.c @ 4211:3ce5bfddbaf6 SDL-1.2

Fixed bug #572 Please merge this patch for the PA driver in SDL. http://0pointer.de/public/sdl-pulse-rework.patch This patch: - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer filling up of the buffer until the entire buffer ran completely empty.) - drops $PASERVER and $PADEVICE env var support, since this is a duplication of $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway. This fixes the sound issues in all games I tested.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 08:03:00 +0000
parents 5b3bb08e7dd8
children 782fd950bd46 c121d94672cb
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line source


/* Include the SDL main definition header */
#include "SDL_main.h"

#ifdef main
#undef main
int main(int argc, char *argv[])
{
	return(SDL_main(argc, argv));
}
#else
/* Nothing to do on this platform */
#endif