Mercurial > sdl-ios-xcode
view sdl-config.in @ 4211:3ce5bfddbaf6 SDL-1.2
Fixed bug #572
Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 08:03:00 +0000 |
parents | 56ec4d962487 |
children |
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#!/bin/sh prefix=@prefix@ exec_prefix=@exec_prefix@ exec_prefix_set=no libdir=@libdir@ @ENABLE_STATIC_FALSE@usage="\ @ENABLE_STATIC_FALSE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]" @ENABLE_STATIC_TRUE@usage="\ @ENABLE_STATIC_TRUE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]" if test $# -eq 0; then echo "${usage}" 1>&2 exit 1 fi while test $# -gt 0; do case "$1" in -*=*) optarg=`echo "$1" | LC_ALL="C" sed 's/[-_a-zA-Z0-9]*=//'` ;; *) optarg= ;; esac case $1 in --prefix=*) prefix=$optarg if test $exec_prefix_set = no ; then exec_prefix=$optarg fi ;; --prefix) echo $prefix ;; --exec-prefix=*) exec_prefix=$optarg exec_prefix_set=yes ;; --exec-prefix) echo $exec_prefix ;; --version) echo @SDL_VERSION@ ;; --cflags) echo -I@includedir@/SDL @SDL_CFLAGS@ ;; @ENABLE_SHARED_TRUE@ --libs) @ENABLE_SHARED_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_LIBS@ @ENABLE_SHARED_TRUE@ ;; @ENABLE_STATIC_TRUE@@ENABLE_SHARED_TRUE@ --static-libs) @ENABLE_STATIC_TRUE@@ENABLE_SHARED_FALSE@ --libs|--static-libs) @ENABLE_STATIC_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_STATIC_LIBS@ @ENABLE_STATIC_TRUE@ ;; *) echo "${usage}" 1>&2 exit 1 ;; esac shift done