view docs/man3/SDL_CreateCond.3 @ 4211:3ce5bfddbaf6 SDL-1.2

Fixed bug #572 Please merge this patch for the PA driver in SDL. http://0pointer.de/public/sdl-pulse-rework.patch This patch: - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer filling up of the buffer until the entire buffer ran completely empty.) - drops $PASERVER and $PADEVICE env var support, since this is a duplication of $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway. This fixes the sound issues in all games I tested.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 08:03:00 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_CreateCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateCond \- Create a condition variable
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBSDL_cond *\fBSDL_CreateCond\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
Creates a condition variable\&.
.SH "EXAMPLES"
.PP
.nf
\f(CWSDL_cond *cond;

cond=SDL_CreateCond();
\&.
\&.
/* Do stuff */

\&.
\&.
SDL_DestroyCond(cond);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_DestroyCond\fP\fR, \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondSignal\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00