Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateCond.3 @ 4211:3ce5bfddbaf6 SDL-1.2
Fixed bug #572
Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 08:03:00 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_CreateCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateCond \- Create a condition variable .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_cond *\fBSDL_CreateCond\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Creates a condition variable\&. .SH "EXAMPLES" .PP .nf \f(CWSDL_cond *cond; cond=SDL_CreateCond(); \&. \&. /* Do stuff */ \&. \&. SDL_DestroyCond(cond);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_DestroyCond\fP\fR, \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondSignal\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00