view docs/man3/SDL_ConvertSurface.3 @ 4211:3ce5bfddbaf6 SDL-1.2

Fixed bug #572 Please merge this patch for the PA driver in SDL. http://0pointer.de/public/sdl-pulse-rework.patch This patch: - fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer filling up of the buffer until the entire buffer ran completely empty.) - drops $PASERVER and $PADEVICE env var support, since this is a duplication of $PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway. This fixes the sound issues in all games I tested.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 08:03:00 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_ConvertSurface \- Converts a surface to the same format as another surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL/SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
.SH "DESCRIPTION"
.PP
Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
.PP
The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
.PP
This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
.PP
This function can only be called after SDL_Init\&.
.SH "RETURN VALUE"
.PP
Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01