Mercurial > sdl-ios-xcode
view BUGS @ 4211:3ce5bfddbaf6 SDL-1.2
Fixed bug #572
Please merge this patch for the PA driver in SDL.
http://0pointer.de/public/sdl-pulse-rework.patch
This patch:
- fixes buffering (i.e. reduces number of "fragments" to 2, doesn't defer
filling up of the buffer until the entire buffer ran completely empty.)
- drops $PASERVER and $PADEVICE env var support, since this is a duplication of
$PULSE_SERVER and $PULSE_SINK which the PA libs honor anyway.
This fixes the sound issues in all games I tested.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 08:03:00 +0000 |
parents | 89b0f3d12fe2 |
children |
line wrap: on
line source
Bugs are now managed in the SDL bug tracker, here: http://bugzilla.libsdl.org/ You may report bugs there, and search to see if a given issue has already been reported, discussed, and maybe even fixed. You may also find help at the SDL mailing list. Subscription information: http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org Bug reports are welcome here, but we really appreciate if you use Bugzilla, as bugs discussed on the mailing list may be forgotten or missed.