Mercurial > sdl-ios-xcode
view test/automated/surface/surface.c @ 3715:3c9d9c052c8f gsoc2009_unit_tests
Initial revision of SDL_Surface testsuite.
author | Edgar Simo <bobbens@gmail.com> |
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date | Wed, 01 Jul 2009 10:22:28 +0000 |
parents | |
children | ac6bc19a2dfb |
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/** * Automated SDL_Surface test. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #include "SDL.h" #include "SDL_at.h" #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) # define RMASK 0xff000000 /**< Red bit mask. */ # define GMASK 0x00ff0000 /**< Green bit mask. */ # define BMASK 0x0000ff00 /**< Blue bit mask. */ # define AMASK 0x000000ff /**< Alpha bit mask. */ #else # define RMASK 0x000000ff /**< Red bit mask. */ # define GMASK 0x0000ff00 /**< Green bit mask. */ # define BMASK 0x00ff0000 /**< Blue bit mask. */ # define AMASK 0xff000000 /**< Alpha bit mask. */ #endif typedef struct SurfaceImage_s { unsigned int width; unsigned int height; unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ const unsigned char pixel_data[]; } SurfaceImage_t; /* * Pull in images for testcases. */ #include "primitives.c" /** * @brief Compares a surface and a surface image for equality. * * @param sur Surface to compare. * @param img Image to compare against. * @return 0 if they are the same, -1 on error and positive if different. */ static int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img ) { int ret; int i,j; Uint32 pix; int bpp; Uint8 *p, *pd; /* Make sure size is the same. */ if ((sur->w != img->width) || (sur->h != img->height)) return -1; SDL_LockSurface( sur ); ret = 0; bpp = sur->format->BytesPerPixel; /* Compare image - should be same format. */ for (j=0; j<sur->h; j++) { for (i=0; i<sur->w; i++) { p = (Uint8 *)sur->pixels + j * sur->pitch + i * bpp; pd = (Uint8 *)img->pixel_data + (j*img->width + i) * img->bytes_per_pixel; switch (bpp) { case 1: /* Paletted not supported atm. */ ret += 1; break; case 2: /* 16 BPP not supported atm. */ ret += 1; break; case 3: /* 24 BPP not supported atm. */ ret += 1; break; case 4: ret += !( (p[0] == pd[0]) && (p[1] == pd[1]) && (p[2] == pd[2]) ); break; } } } SDL_UnlockSurface( sur ); return ret; } /** * @brief Tests the SDL primitives for rendering. */ static void surface_testPrimitives (void) { int ret; int x, y; SDL_Rect rect; SDL_Surface *testsur; SDL_ATbegin( "Primitives Test" ); /* Create the surface. */ testsur = SDL_CreateRGBSurface( 0, 80, 60, 32, RMASK, GMASK, BMASK, AMASK ); if (SDL_ATassert( "SDL_CreateRGBSurface", testsur != NULL)) return; /* Draw a rectangle. */ rect.x = 40; rect.y = 0; rect.w = 40; rect.h = 80; ret = SDL_FillRect( testsur, &rect, SDL_MapRGB( testsur->format, 13, 73, 200 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Draw a rectangle. */ rect.x = 10; rect.y = 10; rect.w = 60; rect.h = 40; ret = SDL_FillRect( testsur, &rect, SDL_MapRGB( testsur->format, 200, 0, 100 ) ); if (SDL_ATassert( "SDL_FillRect", ret == 0)) return; /* Draw some points like so: * X.X.X.X.. * .X.X.X.X. * X.X.X.X.. */ for (y=0; y<3; y++) { x = y % 2; for (; x<80; x+=2) ret = SDL_DrawPoint( testsur, x, y, SDL_MapRGB( testsur->format, x*y, x*y/2, x*y/3 ) ); if (SDL_ATassert( "SDL_DrawPoint", ret == 0)) return; } /* Draw some lines. */ ret = SDL_DrawLine( testsur, 0, 30, 80, 30, SDL_MapRGB( testsur->format, 0, 255, 0 ) ); if (SDL_ATassert( "SDL_DrawLine", ret == 0)) return; ret = SDL_DrawLine( testsur, 40, 30, 40, 60, SDL_MapRGB( testsur->format, 55, 55, 5 ) ); if (SDL_ATassert( "SDL_DrawLine", ret == 0)) return; ret = SDL_DrawLine( testsur, 0, 60, 80, 0, SDL_MapRGB( testsur->format, 5, 105, 105 ) ); if (SDL_ATassert( "SDL_DrawLine", ret == 0)) return; /* See if it's the same. */ if (SDL_ATassert( "Primitives output not the same.", surface_compare( testsur, &img_primitives )==0 )) return; /* Clean up. */ SDL_FreeSurface( testsur ); SDL_ATend(); } /** * @brief Entry point. */ int main( int argc, const char *argv[] ) { SDL_ATinit( "SDL_Surface" ); /* Initializes the SDL subsystems. */ SDL_Init(0); surface_testPrimitives(); /*surface_testPrimitivesAlpha();*/ /* Exit SDL. */ SDL_Quit(); return SDL_ATfinish(1); }