view src/video/ataricommon/SDL_ataric2p_s.h @ 997:3bf4103b2b89

Date: Sat, 27 Nov 2004 13:35:43 +0100 From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 .
author Sam Lantinga <slouken@libsdl.org>
date Tue, 30 Nov 2004 14:28:20 +0000
parents b8d311d90021
children 93207759e065
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _ATARI_C2P_h
#define _ATARI_C2P_h

#include "SDL_types.h"

/*--- Variables ---*/

extern Uint8 SDL_Atari_table_c2p[2048];	/* Used by conversions routines */

/*--- Functions pointers ---*/

/* Convert a chunky screen to bitplane screen */

extern void (*SDL_Atari_C2pConvert)(
	Uint8 *src,			/* Source screen (one byte=one pixel) */
	Uint8 *dest,		/* Destination (4/8 bits planes) */
	Uint32 width,		/* Dimensions of screen to convert */
	Uint32 height,
	Uint32 dblligne,	/* Double the lines when converting ? */
	Uint32 srcpitch,	/* Length of one source line in bytes */
	Uint32 dstpitch		/* Length of one destination line in bytes */
);

/*--- 8 bits functions ---*/

/* Convert a chunky screen to bitplane screen */

void SDL_Atari_C2pConvert8(
	Uint8 *src,			/* Source screen (one byte=one pixel) */
	Uint8 *dest,		/* Destination (8 bits planes) */
	Uint32 width,		/* Dimensions of screen to convert */
	Uint32 height,
	Uint32 dblligne,	/* Double the lines when converting ? */
	Uint32 srcpitch,	/* Length of one source line in bytes */
	Uint32 dstpitch		/* Length of one destination line in bytes */
);

/*--- 4 bits functions ---*/

/* Convert a chunky screen to bitplane screen */

void SDL_Atari_C2pConvert4(
	Uint8 *src,			/* Source screen (one byte=one pixel) */
	Uint8 *dest,		/* Destination (4 bits planes) */
	Uint32 width,		/* Dimensions of screen to convert */
	Uint32 height,
	Uint32 dblligne,	/* Double the lines when converting ? */
	Uint32 srcpitch,	/* Length of one source line in bytes */
	Uint32 dstpitch		/* Length of one destination line in bytes */
);

/* Conversion palette */

void SDL_Atari_C2pConvert4_pal(Uint16 *lightpalette);

#endif /* _ATARI_C2P_h */