view docs/man3/SDL_Palette.3 @ 997:3bf4103b2b89

Date: Sat, 27 Nov 2004 13:35:43 +0100 From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 .
author Sam Lantinga <slouken@libsdl.org>
date Tue, 30 Nov 2004 14:28:20 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_Palette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Palette\- Color palette for 8-bit pixel formats
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int ncolors;
  SDL_Color *colors;
} SDL_Palette;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBncolors\fR
Number of colors used in this palette
.TP 20
\fBcolors\fR
Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&.
.SH "DESCRIPTION"
.PP
Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01