Mercurial > sdl-ios-xcode
view docs/man3/SDL_DestroyCond.3 @ 997:3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette
while running Valgrind over my application I found the following
problem in SDL:
The function MapNto1 allocates SDL_Color colors[256] but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.
So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Nov 2004 14:28:20 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_DestroyCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_DestroyCond\- Destroy a condition variable .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBvoid \fBSDL_DestroyCond\fP\fR(\fBSDL_cond *cond\fR); .SH "DESCRIPTION" .PP Destroys a condition variable\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateCond\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00