Mercurial > sdl-ios-xcode
view test/testwm.c @ 907:3bd4d7a1ee04
Date: Mon, 21 Jun 2004 16:52:47 +0200
From: Marcin Konicki
Subject: SDL 1.2.7 patch for BeOS (new input handling code)
I rewrote input handling code for BeOS. It should be faster now (i got
report that mouse is faster, keyboard should be too, but it's harder to
observe).
I'll try to add mouse wheel support too, soon.
Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working
version was less clean), and it was he who asked me to write this thing ;).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 19:36:06 +0000 |
parents | 3eddf51b649b |
children | be9c9c8f6d53 |
line wrap: on
line source
/* Test out the window manager interaction functions */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" /* Is the cursor visible? */ static int visible = 1; static Uint8 video_bpp; static Uint32 video_flags; int SetVideoMode(int w, int h) { SDL_Surface *screen; int i; Uint8 *buffer; SDL_Color palette[256]; screen = SDL_SetVideoMode(w, h, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, video_bpp, SDL_GetError()); return(-1); } printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? "fullscreen" : "windowed"); /* Set the surface pixels and refresh! */ for ( i=0; i<256; ++i ) { palette[i].r = 255-i; palette[i].g = 255-i; palette[i].b = 255-i; } SDL_SetColors(screen, palette, 0, 256); if ( SDL_LockSurface(screen) < 0 ) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); return(-1); } buffer = (Uint8 *)screen->pixels; for ( i=0; i<screen->h; ++i ) { memset(buffer,(i*255)/screen->h, screen->w*screen->format->BytesPerPixel); buffer += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); return(0); } SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp) { SDL_Surface *icon; Uint8 *pixels; Uint8 *mask; int mlen, i, j; *maskp = NULL; /* Load the icon surface */ icon = SDL_LoadBMP(file); if ( icon == NULL ) { fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); return(NULL); } /* Check width and height if ( (icon->w%8) != 0 ) { fprintf(stderr, "Icon width must be a multiple of 8!\n"); SDL_FreeSurface(icon); return(NULL); } */ if ( icon->format->palette == NULL ) { fprintf(stderr, "Icon must have a palette!\n"); SDL_FreeSurface(icon); return(NULL); } /* Set the colorkey */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels)); /* Create the mask */ pixels = (Uint8 *)icon->pixels; printf("Transparent pixel: (%d,%d,%d)\n", icon->format->palette->colors[*pixels].r, icon->format->palette->colors[*pixels].g, icon->format->palette->colors[*pixels].b); mlen = (icon->w*icon->h + 7) / 8; mask = (Uint8 *)malloc(mlen); if ( mask == NULL ) { fprintf(stderr, "Out of memory!\n"); SDL_FreeSurface(icon); return(NULL); } memset(mask, 0, mlen); for ( i=0; i < icon->h; i++) for (j=0; j < icon->w; j++) { int pindex = i * icon->pitch + j; int mindex = i * icon->w + j; if ( pixels[pindex] != *pixels ) mask[mindex>>3] |= 1 << (7 - (mindex & 7)); } *maskp = mask; return(icon); } void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if ( SDL_WM_ToggleFullScreen(screen) ) { printf("Toggled fullscreen mode - now %s\n", (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); video_flags ^= SDL_FULLSCREEN; SetVideoMode(screen->w, screen->h); } } void HotKey_ToggleGrab(void) { SDL_GrabMode mode; printf("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); if ( mode == SDL_GRAB_ON ) { printf("Grab was on\n"); } else { printf("Grab was off\n"); } mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); if ( mode == SDL_GRAB_ON ) { printf("Grab is now on\n"); } else { printf("Grab is now off\n"); } } void HotKey_Iconify(void) { printf("Ctrl-Z: iconifying window!\n"); SDL_WM_IconifyWindow(); } void HotKey_Quit(void) { SDL_Event event; printf("Posting internal quit request\n"); event.type = SDL_USEREVENT; SDL_PushEvent(&event); } int FilterEvents(const SDL_Event *event) { static int reallyquit = 0; switch (event->type) { case SDL_ACTIVEEVENT: /* See what happened */ printf("App %s ", event->active.gain ? "gained" : "lost"); if ( event->active.state & SDL_APPACTIVE ) printf("active "); if ( event->active.state & SDL_APPMOUSEFOCUS ) printf("mouse "); if ( event->active.state & SDL_APPINPUTFOCUS ) printf("input "); printf("focus\n"); /* See if we are iconified or restored */ if ( event->active.state & SDL_APPACTIVE ) { printf("App has been %s\n", event->active.gain ? "restored" : "iconified"); } return(0); /* We want to toggle visibility on buttonpress */ case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if ( event->button.state == SDL_PRESSED ) { visible = !visible; SDL_ShowCursor(visible); } printf("Mouse button %d has been %s\n", event->button.button, (event->button.state == SDL_PRESSED) ? "pressed" : "released"); return(0); /* Show relative mouse motion */ case SDL_MOUSEMOTION: #if 0 printf("Mouse relative motion: {%d,%d}\n", event->motion.xrel, event->motion.yrel); #endif return(0); case SDL_KEYDOWN: if ( event->key.keysym.sym == SDLK_ESCAPE ) { HotKey_Quit(); } if ( (event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL) ) { HotKey_ToggleGrab(); } if ( (event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL) ) { HotKey_Iconify(); } if ( (event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT) ) { HotKey_ToggleFullScreen(); } return(0); /* Pass the video resize event through .. */ case SDL_VIDEORESIZE: return(1); /* This is important! Queue it if we want to quit. */ case SDL_QUIT: if ( ! reallyquit ) { reallyquit = 1; printf("Quit requested\n"); return(0); } printf("Quit demanded\n"); return(1); /* This will never happen because events queued directly to the event queue are not filtered. */ case SDL_USEREVENT: return(1); /* Drop all other events */ default: return(0); } } int main(int argc, char *argv[]) { SDL_Event event; char *title; SDL_Surface *icon; Uint8 *icon_mask; int parsed; int w, h; if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Check command line arguments */ w = 640; h = 480; video_bpp = 8; video_flags = SDL_SWSURFACE; parsed = 1; while ( parsed ) { if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) { video_flags |= SDL_FULLSCREEN; argc -= 1; argv += 1; } else if ( (argc >= 2) && (strcmp(argv[1], "-resize") == 0) ) { video_flags |= SDL_RESIZABLE; argc -= 1; argv += 1; } else if ( (argc >= 2) && (strcmp(argv[1], "-noframe") == 0) ) { video_flags |= SDL_NOFRAME; argc -= 1; argv += 1; } else if ( (argc >= 3) && (strcmp(argv[1], "-width") == 0) ) { w = atoi(argv[2]); argc -= 2; argv += 2; } else if ( (argc >= 3) && (strcmp(argv[1], "-height") == 0) ) { h = atoi(argv[2]); argc -= 2; argv += 2; } else if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) { video_bpp = atoi(argv[2]); argc -= 2; argv += 2; } else { parsed = 0; } } /* Set the icon -- this must be done before the first mode set */ icon = LoadIconSurface("icon.bmp", &icon_mask); if ( icon != NULL ) { SDL_WM_SetIcon(icon, icon_mask); } if ( icon_mask != NULL ) free(icon_mask); /* Set the title bar */ if ( argv[1] == NULL ) title = "Testing 1.. 2.. 3..."; else title = argv[1]; SDL_WM_SetCaption(title, "testwm"); /* See if it's really set */ SDL_WM_GetCaption(&title, NULL); if ( title ) printf("Title was set to: %s\n", title); else printf("No window title was set!\n"); /* Initialize the display */ if ( SetVideoMode(w, h) < 0 ) { return(1); } /* Set an event filter that discards everything but QUIT */ SDL_SetEventFilter(FilterEvents); /* Ignore key up events, they don't even get filtered */ SDL_EventState(SDL_KEYUP, SDL_IGNORE); /* Loop, waiting for QUIT */ while ( SDL_WaitEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: printf("Got a resize event: %dx%d\n", event.resize.w, event.resize.h); SetVideoMode(event.resize.w, event.resize.h); break; case SDL_USEREVENT: printf("Handling internal quit request\n"); /* Fall through to the quit handler */ case SDL_QUIT: printf("Bye bye..\n"); return(0); default: /* This should never happen */ printf("Warning: Event %d wasn't filtered\n", event.type); break; } } printf("SDL_WaitEvent() error: %s\n", SDL_GetError()); return(255); }