view test/testtimer.c @ 907:3bd4d7a1ee04

Date: Mon, 21 Jun 2004 16:52:47 +0200 From: Marcin Konicki Subject: SDL 1.2.7 patch for BeOS (new input handling code) I rewrote input handling code for BeOS. It should be faster now (i got report that mouse is faster, keyboard should be too, but it's harder to observe). I'll try to add mouse wheel support too, soon. Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working version was less clean), and it was he who asked me to write this thing ;).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:36:06 +0000
parents ed57c876700d
children be9c9c8f6d53
line wrap: on
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/* Test program to check the resolution of the SDL timer on the current
   platform
*/

#include <stdlib.h>
#include <stdio.h>

#include "SDL.h"

#define DEFAULT_RESOLUTION	1

static int ticks = 0;

static Uint32 ticktock(Uint32 interval)
{
	++ticks;
	return(interval);
}

static Uint32 callback(Uint32 interval, void *param)
{
  printf("Timer %d : param = %d\n", interval, (int) param);
  return interval;
}

int main(int argc, char *argv[])
{
	int desired;
	SDL_TimerID t1, t2, t3;

	if ( SDL_Init(SDL_INIT_TIMER) < 0 ) {
		fprintf(stderr, "Couldn't load SDL: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	/* Start the timer */
	desired = 0;
	if ( argv[1] ) {
		desired = atoi(argv[1]);
	}
	if ( desired == 0 ) {
		desired = DEFAULT_RESOLUTION;
	}
	SDL_SetTimer(desired, ticktock);

	/* Wait 10 seconds */
	printf("Waiting 10 seconds\n");
	SDL_Delay(10*1000);

	/* Stop the timer */
	SDL_SetTimer(0, NULL);

	/* Print the results */
	if ( ticks ) {
		fprintf(stderr,
		"Timer resolution: desired = %d ms, actual = %f ms\n",
					desired, (double)(10*1000)/ticks);
	}
	
	/* Test multiple timers */
	printf("Testing multiple timers...\n");
	t1 = SDL_AddTimer(100, callback, (void*)1);
	if(!t1)
	  fprintf(stderr,"Could not create timer 1: %s\n", SDL_GetError());
	t2 = SDL_AddTimer(50, callback, (void*)2);
	if(!t2)
	  fprintf(stderr,"Could not create timer 2: %s\n", SDL_GetError());
	t3 = SDL_AddTimer(233, callback, (void*)3);
	if(!t3)
	  fprintf(stderr,"Could not create timer 3: %s\n", SDL_GetError());
	
	/* Wait 10 seconds */
	printf("Waiting 10 seconds\n");
	SDL_Delay(10*1000);

	printf("Removing timer 1 and waiting 5 more seconds\n");
	SDL_RemoveTimer(t1);

	SDL_Delay(5*1000);

	SDL_RemoveTimer(t2);
	SDL_RemoveTimer(t3);

	return(0);
}