view test/testerror.c @ 907:3bd4d7a1ee04

Date: Mon, 21 Jun 2004 16:52:47 +0200 From: Marcin Konicki Subject: SDL 1.2.7 patch for BeOS (new input handling code) I rewrote input handling code for BeOS. It should be faster now (i got report that mouse is faster, keyboard should be too, but it's harder to observe). I'll try to add mouse wheel support too, soon. Stefano Ceccherini (a.k.a Jack Burton) helped me beautify code (working version was less clean), and it was he who asked me to write this thing ;).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 19:36:06 +0000
parents 74212992fb08
children be9c9c8f6d53
line wrap: on
line source


/* Simple test of the SDL threading code and error handling */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_thread.h"

static int alive = 0;

int ThreadFunc(void *data)
{
	/* Set the child thread error string */
	SDL_SetError("Thread %s (%d) had a problem: %s",
			(char *)data, SDL_ThreadID(), "nevermind");
	while ( alive ) {
		printf("Thread '%s' is alive!\n", (char *)data);
		SDL_Delay(1*1000);
	}
	printf("Child thread error string: %s\n", SDL_GetError());
	return(0);
}

int main(int argc, char *argv[])
{
	SDL_Thread *thread;

	/* Load the SDL library */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	/* Set the error value for the main thread */
	SDL_SetError("No worries");

	alive = 1;
	thread = SDL_CreateThread(ThreadFunc, "#1");
	if ( thread == NULL ) {
		fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
		exit(1);
	}
	SDL_Delay(5*1000);
	printf("Waiting for thread #1\n");
	alive = 0;
	SDL_WaitThread(thread, NULL);

	printf("Main thread error string: %s\n", SDL_GetError());

	return(0);
}