view test/testloadso.c @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents f1699aecb65d
children 2c835d58faad
line wrap: on
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/* Test program to test dynamic loading with the loadso subsystem. 
*/

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

typedef int (*fntype)(const char *);

int main(int argc, char *argv[])
{
	int retval = 0;
	int hello = 0;
	const char *libname = NULL;
	const char *symname = NULL;
	void *lib = NULL;
	fntype fn = NULL;

	if (argc != 3) {
		const char *app = argv[0];
		fprintf(stderr, "USAGE: %s <library> <functionname>\n", app);
		fprintf(stderr, "       %s --hello <lib with puts()>\n", app);
		return 1;
	}

	/* Initialize SDL */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		return 2;
	}

	if (strcmp(argv[1], "--hello") == 0) {
		hello = 1;
		libname = argv[2];
		symname = "puts";
	} else {
		libname = argv[1];
		symname = argv[2];
	}

	lib = SDL_LoadObject(libname);
        if (lib == NULL) {
		fprintf(stderr, "SDL_LoadObject('%s') failed: %s\n",
		        libname, SDL_GetError());
		retval = 3;
	} else {
		fn = (fntype) SDL_LoadFunction(lib, symname);
		if (fn == NULL) {
			fprintf(stderr, "SDL_LoadFunction('%s') failed: %s\n",
			        symname, SDL_GetError());
			retval = 4;
		} else {
			printf("Found %s in %s at %p\n", symname, libname, fn);
			if (hello) {
				printf("Calling function...\n");
				fflush(stdout);
				fn("     HELLO, WORLD!\n");
				printf("...apparently, we survived.  :)\n");
				printf("Unloading library...\n");
				fflush(stdout);
			}
		}
		SDL_UnloadObject(lib);
	}
	SDL_Quit();
	return(0);
}