Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11mouse.c @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
children | a1af511bbbdd |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_x11dga_c.h" #include "SDL_x11mouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { Cursor x_cursor; }; void X11_FreeWMCursor(_THIS, WMcursor *cursor) { if ( SDL_Display != NULL ) { SDL_Lock_EventThread(); XFreeCursor(SDL_Display, cursor->x_cursor); XSync(SDL_Display, False); SDL_Unlock_EventThread(); } SDL_free(cursor); } WMcursor *X11_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; XGCValues GCvalues; GC GCcursor; XImage *data_image, *mask_image; Pixmap data_pixmap, mask_pixmap; int clen, i; char *x_data, *x_mask; static XColor black = { 0, 0, 0, 0 }; static XColor white = { 0xffff, 0xffff, 0xffff, 0xffff }; /* Allocate the cursor memory */ cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } /* Mix the mask and the data */ clen = (w/8)*h; x_data = (char *)SDL_malloc(clen); if ( x_data == NULL ) { SDL_free(cursor); SDL_OutOfMemory(); return(NULL); } x_mask = (char *)SDL_malloc(clen); if ( x_mask == NULL ) { SDL_free(cursor); SDL_free(x_data); SDL_OutOfMemory(); return(NULL); } for ( i=0; i<clen; ++i ) { /* The mask is OR'd with the data to turn inverted color pixels black since inverted color cursors aren't supported under X11. */ x_mask[i] = data[i] | mask[i]; x_data[i] = data[i]; } /* Prevent the event thread from running while we use the X server */ SDL_Lock_EventThread(); /* Create the data image */ data_image = XCreateImage(SDL_Display, DefaultVisual(SDL_Display, SDL_Screen), 1, XYBitmap, 0, x_data, w, h, 8, w/8); data_image->byte_order = MSBFirst; data_image->bitmap_bit_order = MSBFirst; data_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1); /* Create the data mask */ mask_image = XCreateImage(SDL_Display, DefaultVisual(SDL_Display, SDL_Screen), 1, XYBitmap, 0, x_mask, w, h, 8, w/8); mask_image->byte_order = MSBFirst; mask_image->bitmap_bit_order = MSBFirst; mask_pixmap = XCreatePixmap(SDL_Display, SDL_Root, w, h, 1); /* Create the graphics context */ GCvalues.function = GXcopy; GCvalues.foreground = ~0; GCvalues.background = 0; GCvalues.plane_mask = AllPlanes; GCcursor = XCreateGC(SDL_Display, data_pixmap, (GCFunction|GCForeground|GCBackground|GCPlaneMask), &GCvalues); /* Blit the images to the pixmaps */ XPutImage(SDL_Display, data_pixmap, GCcursor, data_image, 0, 0, 0, 0, w, h); XPutImage(SDL_Display, mask_pixmap, GCcursor, mask_image, 0, 0, 0, 0, w, h); XFreeGC(SDL_Display, GCcursor); /* These free the x_data and x_mask memory pointers */ XDestroyImage(data_image); XDestroyImage(mask_image); /* Create the cursor */ cursor->x_cursor = XCreatePixmapCursor(SDL_Display, data_pixmap, mask_pixmap, &black, &white, hot_x, hot_y); XFreePixmap(SDL_Display, data_pixmap); XFreePixmap(SDL_Display, mask_pixmap); /* Release the event thread */ XSync(SDL_Display, False); SDL_Unlock_EventThread(); return(cursor); } int X11_ShowWMCursor(_THIS, WMcursor *cursor) { /* Don't do anything if the display is gone */ if ( SDL_Display == NULL ) { return(0); } /* Set the X11 cursor cursor, or blank if cursor is NULL */ if ( SDL_Window ) { SDL_Lock_EventThread(); if ( cursor == NULL ) { if ( SDL_BlankCursor != NULL ) { XDefineCursor(SDL_Display, SDL_Window, SDL_BlankCursor->x_cursor); } } else { XDefineCursor(SDL_Display, SDL_Window, cursor->x_cursor); } XSync(SDL_Display, False); SDL_Unlock_EventThread(); } return(1); } void X11_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { if ( using_dga & DGA_MOUSE ) { SDL_PrivateMouseMotion(0, 0, x, y); } else if ( mouse_relative) { /* RJR: March 28, 2000 leave physical cursor at center of screen if mouse hidden and grabbed */ SDL_PrivateMouseMotion(0, 0, x, y); } else { SDL_Lock_EventThread(); XWarpPointer(SDL_Display, None, SDL_Window, 0, 0, 0, 0, x, y); XSync(SDL_Display, False); SDL_Unlock_EventThread(); } } /* Sets the mouse acceleration from a string of the form: 2/1/0 The first number is the numerator, followed by the acceleration denumenator and threshold. */ static void SetMouseAccel(_THIS, const char *accel_param) { int i; size_t len; int accel_value[3]; char *mouse_param, *mouse_param_buf, *pin; len = SDL_strlen(accel_param)+1; mouse_param_buf = SDL_stack_alloc(char, len); if ( ! mouse_param_buf ) { return; } SDL_strlcpy(mouse_param_buf, accel_param, len); mouse_param = mouse_param_buf; for ( i=0; (i < 3) && mouse_param; ++i ) { pin = SDL_strchr(mouse_param, '/'); if ( pin ) { *pin = '\0'; } accel_value[i] = atoi(mouse_param); if ( pin ) { mouse_param = pin+1; } else { mouse_param = NULL; } } if ( i == 3 ) { XChangePointerControl(SDL_Display, True, True, accel_value[0], accel_value[1], accel_value[2]); } SDL_stack_free(mouse_param_buf); } /* Check to see if we need to enter or leave mouse relative mode */ void X11_CheckMouseModeNoLock(_THIS) { const Uint8 full_focus = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); char *env_override; int enable_relative = 1; /* Allow the user to override the relative mouse mode. They almost never want to do this, as it seriously affects applications that rely on continuous relative mouse motion. */ env_override = SDL_getenv("SDL_MOUSE_RELATIVE"); if ( env_override ) { enable_relative = atoi(env_override); } /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( enable_relative && !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) && (SDL_GetAppState() & full_focus) == full_focus ) { if ( ! mouse_relative ) { X11_EnableDGAMouse(this); if ( ! (using_dga & DGA_MOUSE) ) { char *xmouse_accel; SDL_GetMouseState(&mouse_last.x, &mouse_last.y); /* Use as raw mouse mickeys as possible */ XGetPointerControl(SDL_Display, &mouse_accel.numerator, &mouse_accel.denominator, &mouse_accel.threshold); xmouse_accel=SDL_getenv("SDL_VIDEO_X11_MOUSEACCEL"); if ( xmouse_accel ) { SetMouseAccel(this, xmouse_accel); } } mouse_relative = 1; } } else { if ( mouse_relative ) { if ( using_dga & DGA_MOUSE ) { X11_DisableDGAMouse(this); } else { XChangePointerControl(SDL_Display, True, True, mouse_accel.numerator, mouse_accel.denominator, mouse_accel.threshold); } mouse_relative = 0; } } } void X11_CheckMouseMode(_THIS) { SDL_Lock_EventThread(); X11_CheckMouseModeNoLock(this); SDL_Unlock_EventThread(); }