Mercurial > sdl-ios-xcode
view src/video/wscons/SDL_wsconsvideo.h @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_wsconsvideo_h #define _SDL_wsconsvideo_h #include <sys/time.h> #include <termios.h> #include <dev/wscons/wsconsio.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" void WSCONS_ReportError(char *fmt, ...); /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define private (this->hidden) /* Private display data */ typedef void WSCONS_bitBlit(Uint8 *src_pos, int srcRightDelta, // pixels, not bytes int srcDownDelta, // pixels, not bytes Uint8 *dst_pos, int dst_linebytes, int width, int height); struct SDL_PrivateVideoData { int fd; /* file descriptor of open device */ struct wsdisplay_fbinfo info; /* frame buffer characteristics */ int physlinebytes; /* number of bytes per row */ int redMask, greenMask, blueMask; Uint8 *fbstart; /* These refer to the surface used, */ int fblinebytes; /* physical frame buffer or shadow. */ size_t fbmem_len; Uint8 *physmem; Uint8 *shadowmem; int rotate; int shadowFB; /* Tells whether a shadow is being used. */ WSCONS_bitBlit *blitFunc; SDL_Rect *SDL_modelist[2]; unsigned int kbdType; int did_save_tty; struct termios saved_tty; }; #endif /* _SDL_wsconsvideo_h */