Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibvideo.h @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | 3b7fc3416601 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dibvideo_h #define _SDL_dibvideo_h #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Private display data */ struct DibInfo { HBITMAP screen_bmp; HPALETTE screen_pal; LOGPALETTE *screen_logpal; BOOL grab_palette; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; #ifdef _WIN32_WCE int supportRotation; /* for Pocket PC devices */ DWORD origRotation; /* for Pocket PC devices */ #endif /* Screensaver settings */ int allow_screensaver; }; /* Old variable names */ #define screen_bmp (this->hidden->dibInfo->screen_bmp) #define screen_pal (this->hidden->dibInfo->screen_pal) #define screen_logpal (this->hidden->dibInfo->screen_logpal) #define grab_palette (this->hidden->dibInfo->grab_palette) #define SDL_nummodes (this->hidden->dibInfo->SDL_nummodes) #define SDL_modelist (this->hidden->dibInfo->SDL_modelist) #define allow_screensaver (this->hidden->dibInfo->allow_screensaver) #endif /* _SDL_dibvideo_h */