view src/video/windib/SDL_dibvideo.h @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents 3b7fc3416601
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dibvideo_h
#define _SDL_dibvideo_h

#define WIN32_LEAN_AND_MEAN
#include <windows.h>


/* Private display data */
struct DibInfo {
	HBITMAP screen_bmp;
    HPALETTE screen_pal;
    LOGPALETTE *screen_logpal;
    BOOL grab_palette;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];
        
#ifdef _WIN32_WCE
	int supportRotation; /* for Pocket PC devices */
	DWORD origRotation; /* for Pocket PC devices */
#endif

    /* Screensaver settings */
    int allow_screensaver;
};
/* Old variable names */
#define screen_bmp		(this->hidden->dibInfo->screen_bmp)
#define screen_pal		(this->hidden->dibInfo->screen_pal)
#define screen_logpal		(this->hidden->dibInfo->screen_logpal)
#define grab_palette		(this->hidden->dibInfo->grab_palette)
#define SDL_nummodes		(this->hidden->dibInfo->SDL_nummodes)
#define SDL_modelist		(this->hidden->dibInfo->SDL_modelist)
#define allow_screensaver	(this->hidden->dibInfo->allow_screensaver)

#endif /* _SDL_dibvideo_h */