view src/video/vgl/SDL_vglevents.c @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Handle the event stream, converting X11 events into SDL events */

#include <stdio.h>

#include <sys/fbio.h>
#include <sys/consio.h>
#include <sys/kbio.h>
#include <vgl.h>

#include "SDL.h"
#include "SDL_thread.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglevents_c.h"

/* The translation tables from a console scancode to a SDL keysym */
/* FIXME: Free the keymap when we shut down the video mode */
static keymap_t *vga_keymap = NULL;
static SDLKey keymap[128];
static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);

static int posted = 0;
static int oldx = -1;
static int oldy = -1;
static struct mouse_info mouseinfo;

/* Ugh, we have to duplicate the kernel's keysym mapping code...
   Oh, it's not so bad. :-)

   FIXME: Add keyboard LED handling code
 */
int VGL_initkeymaps(int fd)
{
	vga_keymap = SDL_malloc(sizeof(keymap_t));
	if ( ! vga_keymap ) {
		SDL_OutOfMemory();
		return(-1);
	}
	if (ioctl(fd, GIO_KEYMAP, vga_keymap) == -1) {
		SDL_free(vga_keymap);
		vga_keymap = NULL;
		SDL_SetError("Unable to get keyboard map");
		return(-1);
	}
	return(0);
}

static void handle_keyboard(_THIS)
{
	SDL_keysym keysym;
	int c, pressed, scancode;

	while ((c = VGLKeyboardGetCh()) != 0) {
		scancode = c & 0x7F;
                if (c & 0x80) {
                        pressed = SDL_RELEASED;
                } else {
                        pressed = SDL_PRESSED;
                }

		posted += SDL_PrivateKeyboard(pressed,
				 TranslateKey(scancode, &keysym));
	}
}

int VGL_initmouse(int fd)
{
	mouseinfo.operation = MOUSE_GETINFO;
	if (ioctl(fd, CONS_MOUSECTL, &mouseinfo) != 0)
		return -1;

	return 0;
}

static void handle_mouse(_THIS)
{
	char buttons;
	int x, y;
	int button_state, state_changed, state;
	int i;

	ioctl(0, CONS_MOUSECTL, &mouseinfo);
	x = mouseinfo.u.data.x;
	y = mouseinfo.u.data.y;
	buttons = mouseinfo.u.data.buttons;

	if ((x != oldx) || (y != oldy)) {
		posted += SDL_PrivateMouseMotion(0, 0, x, y);
		oldx = x;
		oldy = y;
	}

	/* See what's changed */
	button_state = SDL_GetMouseState(NULL, NULL);
	state_changed = button_state ^ buttons;
	for (i = 0; i < 8; i++) {
		if (state_changed & (1<<i)) {
			if (buttons & (1<<i)) {
				state = SDL_PRESSED;
			} else {
				state = SDL_RELEASED;
			}
			posted += SDL_PrivateMouseButton(state, i + 1, 0, 0);
		}
	}
}
	

void VGL_PumpEvents(_THIS)
{
	do {
		posted = 0;
		handle_keyboard(this);
		handle_mouse(this);
	} while (posted != 0);
}

void VGL_InitOSKeymap(_THIS)
{
	int i;

	/* Initialize the BeOS key translation table */
	for ( i=0; i<SDL_arraysize(keymap); ++i )
		keymap[i] = SDLK_UNKNOWN;

	keymap[SCANCODE_ESCAPE] = SDLK_ESCAPE;
	keymap[SCANCODE_1] = SDLK_1;
	keymap[SCANCODE_2] = SDLK_2;
	keymap[SCANCODE_3] = SDLK_3;
	keymap[SCANCODE_4] = SDLK_4;
	keymap[SCANCODE_5] = SDLK_5;
	keymap[SCANCODE_6] = SDLK_6;
	keymap[SCANCODE_7] = SDLK_7;
	keymap[SCANCODE_8] = SDLK_8;
	keymap[SCANCODE_9] = SDLK_9;
	keymap[SCANCODE_0] = SDLK_0;
	keymap[SCANCODE_MINUS] = SDLK_MINUS;
	keymap[SCANCODE_EQUAL] = SDLK_EQUALS;
	keymap[SCANCODE_BACKSPACE] = SDLK_BACKSPACE;
	keymap[SCANCODE_TAB] = SDLK_TAB;
	keymap[SCANCODE_Q] = SDLK_q;
	keymap[SCANCODE_W] = SDLK_w;
	keymap[SCANCODE_E] = SDLK_e;
	keymap[SCANCODE_R] = SDLK_r;
	keymap[SCANCODE_T] = SDLK_t;
	keymap[SCANCODE_Y] = SDLK_y;
	keymap[SCANCODE_U] = SDLK_u;
	keymap[SCANCODE_I] = SDLK_i;
	keymap[SCANCODE_O] = SDLK_o;
	keymap[SCANCODE_P] = SDLK_p;
	keymap[SCANCODE_BRACKET_LEFT] = SDLK_LEFTBRACKET;
	keymap[SCANCODE_BRACKET_RIGHT] = SDLK_RIGHTBRACKET;
	keymap[SCANCODE_ENTER] = SDLK_RETURN;
	keymap[SCANCODE_LEFTCONTROL] = SDLK_LCTRL;
	keymap[SCANCODE_A] = SDLK_a;
	keymap[SCANCODE_S] = SDLK_s;
	keymap[SCANCODE_D] = SDLK_d;
	keymap[SCANCODE_F] = SDLK_f;
	keymap[SCANCODE_G] = SDLK_g;
	keymap[SCANCODE_H] = SDLK_h;
	keymap[SCANCODE_J] = SDLK_j;
	keymap[SCANCODE_K] = SDLK_k;
	keymap[SCANCODE_L] = SDLK_l;
	keymap[SCANCODE_SEMICOLON] = SDLK_SEMICOLON;
	keymap[SCANCODE_APOSTROPHE] = SDLK_QUOTE;
	keymap[SCANCODE_GRAVE] = SDLK_BACKQUOTE;
	keymap[SCANCODE_LEFTSHIFT] = SDLK_LSHIFT;
	keymap[SCANCODE_BACKSLASH] = SDLK_BACKSLASH;
	keymap[SCANCODE_Z] = SDLK_z;
	keymap[SCANCODE_X] = SDLK_x;
	keymap[SCANCODE_C] = SDLK_c;
	keymap[SCANCODE_V] = SDLK_v;
	keymap[SCANCODE_B] = SDLK_b;
	keymap[SCANCODE_N] = SDLK_n;
	keymap[SCANCODE_M] = SDLK_m;
	keymap[SCANCODE_COMMA] = SDLK_COMMA;
	keymap[SCANCODE_PERIOD] = SDLK_PERIOD;
	keymap[SCANCODE_SLASH] = SDLK_SLASH;
	keymap[SCANCODE_RIGHTSHIFT] = SDLK_RSHIFT;
	keymap[SCANCODE_KEYPADMULTIPLY] = SDLK_KP_MULTIPLY;
	keymap[SCANCODE_LEFTALT] = SDLK_LALT;
	keymap[SCANCODE_SPACE] = SDLK_SPACE;
	keymap[SCANCODE_CAPSLOCK] = SDLK_CAPSLOCK;
	keymap[SCANCODE_F1] = SDLK_F1;
	keymap[SCANCODE_F2] = SDLK_F2;
	keymap[SCANCODE_F3] = SDLK_F3;
	keymap[SCANCODE_F4] = SDLK_F4;
	keymap[SCANCODE_F5] = SDLK_F5;
	keymap[SCANCODE_F6] = SDLK_F6;
	keymap[SCANCODE_F7] = SDLK_F7;
	keymap[SCANCODE_F8] = SDLK_F8;
	keymap[SCANCODE_F9] = SDLK_F9;
	keymap[SCANCODE_F10] = SDLK_F10;
	keymap[SCANCODE_NUMLOCK] = SDLK_NUMLOCK;
	keymap[SCANCODE_SCROLLLOCK] = SDLK_SCROLLOCK;
	keymap[SCANCODE_KEYPAD7] = SDLK_KP7;
	keymap[SCANCODE_CURSORUPLEFT] = SDLK_KP7;
	keymap[SCANCODE_KEYPAD8] = SDLK_KP8;
	keymap[SCANCODE_CURSORUP] = SDLK_KP8;
	keymap[SCANCODE_KEYPAD9] = SDLK_KP9;
	keymap[SCANCODE_CURSORUPRIGHT] = SDLK_KP9;
	keymap[SCANCODE_KEYPADMINUS] = SDLK_KP_MINUS;
	keymap[SCANCODE_KEYPAD4] = SDLK_KP4;
	keymap[SCANCODE_CURSORLEFT] = SDLK_KP4;
	keymap[SCANCODE_KEYPAD5] = SDLK_KP5;
	keymap[SCANCODE_KEYPAD6] = SDLK_KP6;
	keymap[SCANCODE_CURSORRIGHT] = SDLK_KP6;
	keymap[SCANCODE_KEYPADPLUS] = SDLK_KP_PLUS;
	keymap[SCANCODE_KEYPAD1] = SDLK_KP1;
	keymap[SCANCODE_CURSORDOWNLEFT] = SDLK_KP1;
	keymap[SCANCODE_KEYPAD2] = SDLK_KP2;
	keymap[SCANCODE_CURSORDOWN] = SDLK_KP2;
	keymap[SCANCODE_KEYPAD3] = SDLK_KP3;
	keymap[SCANCODE_CURSORDOWNRIGHT] = SDLK_KP3;
	keymap[SCANCODE_KEYPAD0] = SDLK_KP0;
	keymap[SCANCODE_KEYPADPERIOD] = SDLK_KP_PERIOD;
	keymap[SCANCODE_LESS] = SDLK_LESS;
	keymap[SCANCODE_F11] = SDLK_F11;
	keymap[SCANCODE_F12] = SDLK_F12;
	keymap[SCANCODE_KEYPADENTER] = SDLK_KP_ENTER;
	keymap[SCANCODE_RIGHTCONTROL] = SDLK_RCTRL;
	keymap[SCANCODE_CONTROL] = SDLK_RCTRL;
	keymap[SCANCODE_KEYPADDIVIDE] = SDLK_KP_DIVIDE;
	keymap[SCANCODE_PRINTSCREEN] = SDLK_PRINT;
	keymap[SCANCODE_RIGHTALT] = SDLK_RALT;
	keymap[SCANCODE_BREAK] = SDLK_BREAK;
	keymap[SCANCODE_BREAK_ALTERNATIVE] = SDLK_UNKNOWN;
	keymap[SCANCODE_HOME] = SDLK_HOME;
	keymap[SCANCODE_CURSORBLOCKUP] = SDLK_UP;
	keymap[SCANCODE_PAGEUP] = SDLK_PAGEUP;
	keymap[SCANCODE_CURSORBLOCKLEFT] = SDLK_LEFT;
	keymap[SCANCODE_CURSORBLOCKRIGHT] = SDLK_RIGHT;
	keymap[SCANCODE_END] = SDLK_END;
	keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN;
	keymap[SCANCODE_PAGEDOWN] = SDLK_PAGEDOWN;
	keymap[SCANCODE_INSERT] = SDLK_INSERT;
	keymap[SCANCODE_REMOVE] = SDLK_DELETE;
	keymap[119] = SDLK_PAUSE;
	keymap[SCANCODE_RIGHTWIN] = SDLK_RSUPER;
	keymap[SCANCODE_LEFTWIN] = SDLK_LSUPER;
	keymap[127] = SDLK_MENU;
}

static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
{
	/* Set the keysym information */
	keysym->scancode = scancode;
	keysym->sym = keymap[scancode];
	keysym->mod = KMOD_NONE;

	/* If UNICODE is on, get the UNICODE value for the key */
	keysym->unicode = 0;
	if ( SDL_TranslateUNICODE && vga_keymap ) {
		int map;
		SDLMod modstate;

		modstate = SDL_GetModState();
		map = 0;
		if ( modstate & KMOD_SHIFT ) {
			map += 1;
		}
		if ( modstate & KMOD_CTRL ) {
			map += 2;
		}
		if ( modstate & KMOD_ALT ) {
			map += 4;
		}
		if ( !(vga_keymap->key[scancode].spcl & (0x80 >> map)) ) {
			keysym->unicode = vga_keymap->key[scancode].map[map];
		}

	}
	return(keysym);
}