Mercurial > sdl-ios-xcode
view src/thread/riscos/SDL_sysmutex.c @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* RISC OS implementations uses pthreads based on linux code */ #include "SDL_thread.h" #if SDL_THREADS_DISABLED #include "../generic/SDL_sysmutex.c" #else #include <pthread.h> struct SDL_mutex { pthread_mutex_t id; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX int recursive; pthread_t owner; #endif }; SDL_mutex *SDL_CreateMutex (void) { SDL_mutex *mutex; pthread_mutexattr_t attr; /* Allocate the structure */ mutex = (SDL_mutex *)SDL_calloc(1, sizeof(*mutex)); if ( mutex ) { pthread_mutexattr_init(&attr); #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX /* No extra attributes necessary */ #else pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); #endif /* SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX */ if ( pthread_mutex_init(&mutex->id, &attr) != 0 ) { SDL_SetError("pthread_mutex_init() failed"); SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return(mutex); } void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { pthread_mutex_destroy(&mutex->id); SDL_free(mutex); } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { int retval; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX pthread_t this_thread; #endif if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX this_thread = pthread_self(); if ( mutex->owner == this_thread ) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ if ( pthread_mutex_lock(&mutex->id) == 0 ) { mutex->owner = this_thread; mutex->recursive = 0; } else { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } } #else if ( pthread_mutex_lock(&mutex->id) < 0 ) { SDL_SetError("pthread_mutex_lock() failed"); retval = -1; } #endif return retval; } int SDL_mutexV(SDL_mutex *mutex) { int retval; if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } retval = 0; #if SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX /* We can only unlock the mutex if we own it */ if ( pthread_self() == mutex->owner ) { if ( mutex->recursive ) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; pthread_mutex_unlock(&mutex->id); } } else { SDL_SetError("mutex not owned by this thread"); retval = -1; } #else if ( pthread_mutex_unlock(&mutex->id) < 0 ) { SDL_SetError("pthread_mutex_unlock() failed"); retval = -1; } #endif /* SDL_THREAD_PTHREAD_NO_RECURSIVE_MUTEX */ return retval; } #endif