Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_syssem.c @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
children | 62e86ab81e3c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of semaphores using mutexes and condition variables */ #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_systhread_c.h" #if SDL_THREADS_DISABLED SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_SetError("SDL not configured with thread support"); return (SDL_sem *)0; } void SDL_DestroySemaphore(SDL_sem *sem) { return; } int SDL_SemTryWait(SDL_sem *sem) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { SDL_SetError("SDL not configured with thread support"); return -1; } int SDL_SemWait(SDL_sem *sem) { SDL_SetError("SDL not configured with thread support"); return -1; } Uint32 SDL_SemValue(SDL_sem *sem) { return 0; } int SDL_SemPost(SDL_sem *sem) { SDL_SetError("SDL not configured with thread support"); return -1; } #else struct SDL_semaphore { Uint32 count; Uint32 waiters_count; SDL_mutex *count_lock; SDL_cond *count_nonzero; }; SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; sem = (SDL_sem *)SDL_malloc(sizeof(*sem)); if ( ! sem ) { SDL_OutOfMemory(); return NULL; } sem->count = initial_value; sem->waiters_count = 0; sem->count_lock = SDL_CreateMutex(); sem->count_nonzero = SDL_CreateCond(); if ( ! sem->count_lock || ! sem->count_nonzero ) { SDL_DestroySemaphore(sem); return NULL; } return sem; } /* WARNING: You cannot call this function when another thread is using the semaphore. */ void SDL_DestroySemaphore(SDL_sem *sem) { if ( sem ) { sem->count = 0xFFFFFFFF; while ( sem->waiters_count > 0) { SDL_CondSignal(sem->count_nonzero); SDL_Delay(10); } SDL_DestroyCond(sem->count_nonzero); if ( sem->count_lock ) { SDL_mutexP(sem->count_lock); SDL_mutexV(sem->count_lock); SDL_DestroyMutex(sem->count_lock); } SDL_free(sem); } } int SDL_SemTryWait(SDL_sem *sem) { int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = SDL_MUTEX_TIMEDOUT; SDL_LockMutex(sem->count_lock); if ( sem->count > 0 ) { --sem->count; retval = 0; } SDL_UnlockMutex(sem->count_lock); return retval; } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } /* A timeout of 0 is an easy case */ if ( timeout == 0 ) { return SDL_SemTryWait(sem); } SDL_LockMutex(sem->count_lock); ++sem->waiters_count; retval = 0; while ( (sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT) ) { retval = SDL_CondWaitTimeout(sem->count_nonzero, sem->count_lock, timeout); } --sem->waiters_count; --sem->count; SDL_UnlockMutex(sem->count_lock); return retval; } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } Uint32 SDL_SemValue(SDL_sem *sem) { Uint32 value; value = 0; if ( sem ) { SDL_LockMutex(sem->count_lock); value = sem->count; SDL_UnlockMutex(sem->count_lock); } return value; } int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } SDL_LockMutex(sem->count_lock); if ( sem->waiters_count > 0 ) { SDL_CondSignal(sem->count_nonzero); } ++sem->count; SDL_UnlockMutex(sem->count_lock); return 0; } #endif /* SDL_THREADS_DISABLED */