view src/audio/nds/SDL_ndsaudio.c @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */
#include <nds.h>
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_ndsaudio.h"
#include "soundcommon.h"


/* Audio driver functions */
static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void NDS_WaitAudio(_THIS);
static void NDS_PlayAudio(_THIS);
static Uint8 *NDS_GetAudioBuf(_THIS);
static void NDS_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

u32 framecounter = 0,soundoffset = 0;
static SDL_AudioDevice *sdl_nds_audiodevice; 

//void SoundMixCallback(void *stream,u32 size)
//{
//	//printf("SoundMixCallback\n");
//	
//	Uint8 *buffer;
//	 
// 	buffer = sdl_nds_audiodevice->hidden->mixbuf;
//	memset(buffer, sdl_nds_audiodevice->spec.silence, size);
//	
//	if (!sdl_nds_audiodevice->paused){ 
//		 
//
//	//if (sdl_nds_audiodevice->convert.needed) {
//	//	int silence;
//
//	//	if (sdl_nds_audiodevice->convert.src_format == AUDIO_U8 ) { 
//	//		silence = 0x80;
//	//	} else {
//	//		silence =  0; 
//	//	}
//	//	memset(sdl_nds_audiodevice->convert.buf, silence, sdl_nds_audiodevice->convert.len);
//	//	sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata,
//	//		(Uint8 *)sdl_nds_audiodevice->convert.buf,sdl_nds_audiodevice->convert.len);
//	//	SDL_ConvertAudio(&sdl_nds_audiodevice->convert);
//	//	memcpy(buffer, sdl_nds_audiodevice->convert.buf, sdl_nds_audiodevice->convert.len_cvt);
//	//} else 
//	{
//		sdl_nds_audiodevice->spec.callback(sdl_nds_audiodevice->spec.userdata, buffer, size);
//		//memcpy((Sint16 *)stream,buffer, size);
//	}
//
//	}
//
//	if(soundsystem->format == 8)
//	{
//		int i;
//		s32 *buffer32 = (s32 *)buffer; 
//		s32 *stream32 = (s32 *)stream;
//		for(i=0;i<size/4;i++){ *stream32++ = buffer32[i] ^ 0x80808080;}
//		//for(i = 0; i < size; i++)
//		//	((s8*)stream)[i]=(buffer[i]^0x80);
//	}
//	else
//	{
//		int i;
//		for(i = 0; i < size; i++){
//			//((short*)stream)[i] =(short)buffer[i] << 8;				// sound 8bit ---> buffer 16bit
//			//if (buffer[i] &0x80)
//				//((Sint16*)stream)[i] = 0xff00 | buffer[i];
//			((Sint16*)stream)[i] = (buffer[i] - 128) << 8;
//
//			//else
//			//	((Sint16*)stream)[i] = buffer[i];
//		}
//		//register signed char *pSrc =buffer;
//		//register short *pDest =stream;
//		//int x;
//		//			for (x=size; x>0; x--)
//		//			{
//		//				register short temp = (((short)*pSrc)-128)<<8;
//		//				pSrc++;
//		//				*pDest++ = temp;
//		//			}
//
//		//memcpy((Sint16 *)stream,buffer, size);
//	}
//}

void SoundMixCallback(void *stream,u32 len)
{
	SDL_AudioDevice *audio = (SDL_AudioDevice *)sdl_nds_audiodevice;

	/* Silence the buffer, since it's ours */
	SDL_memset(stream, audio->spec.silence, len);

	/* Only do soemthing if audio is enabled */
	if ( ! audio->enabled )
		return;

	if ( ! audio->paused ) {
		if ( audio->convert.needed ) {
			//fprintf(stderr,"converting audio\n");
			SDL_mutexP(audio->mixer_lock);
			(*audio->spec.callback)(audio->spec.userdata,
				(Uint8 *)audio->convert.buf,audio->convert.len);
			SDL_mutexV(audio->mixer_lock);
			SDL_ConvertAudio(&audio->convert);
			SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
		} else {
			SDL_mutexP(audio->mixer_lock);
			(*audio->spec.callback)(audio->spec.userdata,
						(Uint8 *)stream, len);
			SDL_mutexV(audio->mixer_lock);
		}
	}
	return;
}
void MixSound(void)
{
	int remain;

	if(soundsystem->format == 8)
	{
		if((soundsystem->soundcursor + soundsystem->numsamples) > soundsystem->buffersize)
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->buffersize - soundsystem->soundcursor);
			remain = soundsystem->numsamples - (soundsystem->buffersize - soundsystem->soundcursor);
			SoundMixCallback(soundsystem->mixbuffer,remain);
		}
		else
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor],soundsystem->numsamples);
		}
	}
	else
	{
		if((soundsystem->soundcursor + soundsystem->numsamples) > (soundsystem->buffersize >> 1))
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],(soundsystem->buffersize >> 1) - soundsystem->soundcursor);
			remain = soundsystem->numsamples - ((soundsystem->buffersize >> 1) - soundsystem->soundcursor);
			SoundMixCallback(soundsystem->mixbuffer,remain);
		}
		else
		{
			SoundMixCallback(&soundsystem->mixbuffer[soundsystem->soundcursor << 1],soundsystem->numsamples);
		}
	}
}

void InterruptHandler(void)
{
	framecounter++;
}
void FiFoHandler(void)
{
	u32 command;
	while ( !(REG_IPC_FIFO_CR & (IPC_FIFO_RECV_EMPTY)) ) 
	{
		command = REG_IPC_FIFO_RX;

		switch(command)
		{
		case FIFO_NONE:
			break;
		case UPDATEON_ARM9:
			REG_IME = 0;
			MixSound();
			REG_IME = 1;
			SendCommandToArm7(MIXCOMPLETE_ONARM9);
			break;
		}
	}
}





static int Audio_Available(void)
{
	return(1);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = NDS_OpenAudio;
	this->WaitAudio = NDS_WaitAudio;
	this->PlayAudio = NDS_PlayAudio;
	this->GetAudioBuf = NDS_GetAudioBuf;
	this->CloseAudio = NDS_CloseAudio;

	this->free = Audio_DeleteDevice;
//fprintf(stderr,"Audio_CreateDevice\n");
	return this;
}

AudioBootStrap NDSAUD_bootstrap = {
	"nds", "NDS audio",
	Audio_Available, Audio_CreateDevice
};


void static NDS_WaitAudio(_THIS)
{
	//printf("NDS_WaitAudio\n");
}

static void NDS_PlayAudio(_THIS)
{
	//printf("playing audio\n");
	if (this->paused)
		return;
	
}

static Uint8 *NDS_GetAudioBuf(_THIS)
{
	return NULL;//(this->hidden->mixbuf); 
}

static void NDS_CloseAudio(_THIS)
{
/*	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}*/ 
}

static int NDS_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	//printf("NDS_OpenAudio\n");
	int format = 0;
	//switch(spec->format&0xff) {
	//case  8: spec->format = AUDIO_S8;format=8; break;
	//case 16: spec->format = AUDIO_S16LSB;format=16; break;
	//default:
	//	SDL_SetError("Unsupported audio format");
	//	return(-1);
	//}
	switch (spec->format&~0x1000) {
		case AUDIO_S8:
			/* Signed 8-bit audio supported */
			format=8;
			break;
		case AUDIO_U8:
			spec->format ^= 0x80;format=8;
			break;
		case AUDIO_U16:
			/* Unsigned 16-bit audio unsupported, convert to S16 */
			spec->format ^=0x8000;format=16;
		case AUDIO_S16:
			/* Signed 16-bit audio supported */
			format=16;
			break;
	}
	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	//this->hidden->mixlen = spec->size;
	//this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	//if ( this->hidden->mixbuf == NULL ) {
	//	SDL_SetError("Out of Memory");
	//	return(-1);
	//} 

	SDL_NDSAudio_mutex = 0; 
	sdl_nds_audiodevice=this;
	
	irqInit();
	irqSet(IRQ_VBLANK,&InterruptHandler);
	irqSet(IRQ_FIFO_NOT_EMPTY,&FiFoHandler);
	irqEnable(IRQ_FIFO_NOT_EMPTY);
	
	REG_IPC_FIFO_CR = IPC_FIFO_ENABLE | IPC_FIFO_SEND_CLEAR | IPC_FIFO_RECV_IRQ;



	SoundSystemInit(spec->freq,spec->size,0,format);
	SoundStartMixer();

	
	return(1);
}