Mercurial > sdl-ios-xcode
view src/audio/dart/SDL_dart.h @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #define INCL_TYPES #define INCL_DOSSEMAPHORES #define INCL_DOSRESOURCES #define INCL_DOSMISC #define INCL_DOSERRORS #define INCL_OS2MM #define INCL_MMIOOS2 #define INCL_MCIOS2 #include <os2.h> #include <os2me.h> // DART stuff and MMIO stuff #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *_this /* The DirectSound objects */ struct SDL_PrivateAudioData { int iCurrDeviceOrd; int iCurrFreq; int iCurrBits; int iCurrChannels; int iCurrNumBufs; int iCurrBufSize; int iLastPlayedBuf; int iNextFreeBuffer; MCI_BUFFER_PARMS BufferParms; // Sound buffer parameters MCI_MIX_BUFFER *pMixBuffers; // Sound buffers MCI_MIXSETUP_PARMS MixSetupParms; // Mixer setup parameters HEV hevAudioBufferPlayed; // Event semaphore to indicate that an audio buffer has been played by DART }; #endif /* _SDL_lowaudio_h */