view docs/html/sdlsemtrywait.html @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents 355632dca928
children
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>SDL_SemTryWait</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8069"
></A
><H2
>Name</H2
>SDL_SemTryWait&nbsp;--&nbsp;Attempt to lock a semaphore but don't suspend the thread.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN8072"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemTryWait</B
></CODE
>(SDL_sem *sem);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8079"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
> is a non-blocking varient of
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>. If the value of the semaphore
pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> is positive it will atomically
decrement the semaphore value and return 0, otherwise it will return
<SPAN
CLASS="RETURNVALUE"
>SDL_MUTEX_TIMEDOUT</SPAN
> instead of suspending the thread.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8090"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if the semaphore was successfully locked or
either <SPAN
CLASS="RETURNVALUE"
>SDL_MUTEX_TIMEDOUT</SPAN
> or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
>
if the thread would have suspended or there was an error, respectivly.</P
><P
>If the semaphore was not successfully locked, the semaphore will be unchanged.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8097"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>res = SDL_SemTryWait(my_sem);

if (res == SDL_MUTEX_TIMEDOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

...

SDL_SemPost(my_sem);</PRE
></P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemwaittimeout.html"
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
></P
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