view docs/html/sdlpushevent.html @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents 355632dca928
children
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>SDL_PushEvent</H1
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><H2
>Name</H2
>SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>int <B
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>SDL_PushEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
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>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
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><I
>event</I
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> is a pointer to the event structure you wish to push onto the queue.</P
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><B
>Note: </B
>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
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>Return Value</H2
><P
>Returns <SPAN
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>0</SPAN
> on success or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the event couldn't be pushed.</P
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>See <A
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>SDL_PollEvent</TT
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