Mercurial > sdl-ios-xcode
view README.SVN @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | dc726b233f5f |
children |
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The latest development version of SDL is available via Subversion. Subversion allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use svn to mirror that source tree instead of waiting for an official release. Please look at the Subversion website ( http://subversion.tigris.org/ ) for more information on using svn, where you can also download software for MacOS, Windows, and Unix systems. svn checkout http://svn.libsdl.org/branches/SDL-1.2 If you are building SDL with an IDE, you will need to copy the file include/SDL_config.h.default to include/SDL_config.h before building. If you are building SDL via configure, you will need to run autogen.sh before running configure. There is a web interface to the subversion repository at: http://www.libsdl.org/cgi/viewvc.cgi There is an RSS feed available at that URL, for those that want to track commits in real time.