view README.MacOS @ 4165:3b8ac3d311a2 SDL-1.2

Hello. This patch provides basic support for video on the Sony PS3 Linux framebuffer. Scaling, format-conversion, and drawing is done from the SPEs, so there is little performance impact to PPE applications. This is by no means production quality code, but it is a very good start and a good example of how to use the PS3's hardware capabilities to accelerate video playback on the box. The driver has been verified to work with ffplay, mplayer and xine. This piece of software has been developed at the IBM R&D Lab in Boeblingen, Germany and is now returned to the community. Enjoy ! Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Apr 2009 04:06:55 +0000
parents 37e3ca9254c7
children
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Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
==============================================================================

These instructions are for people using the Apple MPW environment:
http://developer.apple.com/tools/mpw-tools/

CodeWarrior projects are available in the CWprojects directory.

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:
    (This step isn't necessary if you have the SDL binary distribution)

  First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
  SDL directory.

  Start MPW

  Set the current directory within MPW to the SDL toplevel directory.

  Build "SDL"  (Type Command-B and enter "SDL" in the dialog)

  If everything compiles successfully, you now have the PPC libraries
  "SDL" and "SDLmain.o" in the 'lib' subdirectory.

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II. Building the Simple DirectMedia Layer test programs:

  First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
  the main SDL directory, and move the makefiles in the new test subdirectory
  to the SDL 'test' subdirectory.

  Start MPW

  Set the current directory within MPW to the SDL 'test' subdirectory.

  Build the programs that have an associated MPW makefile (file ending
  with .make), including "testwin", "testalpha", and "graywin".

  Copy the SDL library file into the test directory, and run!

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III. Building the Simple DirectMedia Layer demo programs:

  Copy one of the test program Makefiles to the demo directory
  and modify it to match the sources in the demo.

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IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl
  
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