Mercurial > sdl-ios-xcode
view src/audio/macosx/SDL_coreaudio.c @ 1240:3b8a43c428bb
From Bug #36:
There are a couple of issues with the selection of Altivec alpha-blitting
routines in CalculateAlphaBlit() in src/video/SDL_Blit_A.c.
1) There's no check for the presence of Altivec when checking if the
Blit32to565PixelAlphaAltivec() routine can be selected.
2) Altivec cannot be used in video memory, and there's no check if the
destination surface is a hardware surface. (Alpha-blitting to a hardware
surface with GPU support is a bad idea, but somebody's bound to do it anyway.)
Patch to fix these attached.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 08 Jan 2006 21:18:15 +0000 |
parents | 84f930aebaeb |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <AudioUnit/AudioUnit.h> #include <assert.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include "SDL_endian.h" #include "SDL_audio.h" #include "SDL_audio_c.h" #include "SDL_audiomem.h" #include "SDL_sysaudio.h" #include "SDL_coreaudio.h" /* Audio driver functions */ static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); static void Core_WaitAudio(_THIS); static void Core_PlayAudio(_THIS); static Uint8 *Core_GetAudioBuf(_THIS); static void Core_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return(1); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = Core_OpenAudio; this->WaitAudio = Core_WaitAudio; this->PlayAudio = Core_PlayAudio; this->GetAudioBuf = Core_GetAudioBuf; this->CloseAudio = Core_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "Mac OS X CoreAudio", Audio_Available, Audio_CreateDevice }; /* The CoreAudio callback */ static OSStatus audioCallback (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) { SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; UInt32 remaining, len; void *ptr; /* Only do anything if audio is enabled and not paused */ if ( ! this->enabled || this->paused ) { memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); return 0; } /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ assert(!this->convert.needed); assert(this->spec.channels == ioData->mNumberChannels); remaining = ioData->mDataByteSize; ptr = ioData->mData; while (remaining > 0) { if (bufferOffset >= bufferSize) { /* Generate the data */ memset(buffer, this->spec.silence, bufferSize); SDL_mutexP(this->mixer_lock); (*this->spec.callback)(this->spec.userdata, buffer, bufferSize); SDL_mutexV(this->mixer_lock); bufferOffset = 0; } len = bufferSize - bufferOffset; if (len > remaining) len = remaining; memcpy(ptr, buffer + bufferOffset, len); ptr += len; remaining -= len; bufferOffset += len; } return 0; } /* Dummy functions -- we don't use thread-based audio */ void Core_WaitAudio(_THIS) { return; } void Core_PlayAudio(_THIS) { return; } Uint8 *Core_GetAudioBuf(_THIS) { return(NULL); } void Core_CloseAudio(_THIS) { OSStatus result; struct AudioUnitInputCallback callback; /* stop processing the audio unit */ result = AudioOutputUnitStop (outputAudioUnit); if (result != noErr) { SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); return; } /* Remove the input callback */ callback.inputProc = 0; callback.inputProcRefCon = 0; result = AudioUnitSetProperty (outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)); if (result != noErr) { SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); return; } result = CloseComponent(outputAudioUnit); if (result != noErr) { SDL_SetError("Core_CloseAudio: CloseComponent"); return; } free(buffer); } #define CHECK_RESULT(msg) \ if (result != noErr) { \ SDL_SetError("Failed to start CoreAudio: " msg); \ return -1; \ } int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) { OSStatus result = noErr; Component comp; ComponentDescription desc; struct AudioUnitInputCallback callback; AudioStreamBasicDescription requestedDesc; /* Setup a AudioStreamBasicDescription with the requested format */ requestedDesc.mFormatID = kAudioFormatLinearPCM; requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; requestedDesc.mChannelsPerFrame = spec->channels; requestedDesc.mSampleRate = spec->freq; requestedDesc.mBitsPerChannel = spec->format & 0xFF; if (spec->format & 0x8000) requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; if (spec->format & 0x1000) requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; requestedDesc.mFramesPerPacket = 1; requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; /* Locate the default output audio unit */ desc.componentType = kAudioUnitComponentType; desc.componentSubType = kAudioUnitSubType_Output; desc.componentManufacturer = kAudioUnitID_DefaultOutput; desc.componentFlags = 0; desc.componentFlagsMask = 0; comp = FindNextComponent (NULL, &desc); if (comp == NULL) { SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); return -1; } /* Open & initialize the default output audio unit */ result = OpenAComponent (comp, &outputAudioUnit); CHECK_RESULT("OpenAComponent") result = AudioUnitInitialize (outputAudioUnit); CHECK_RESULT("AudioUnitInitialize") /* Set the input format of the audio unit. */ result = AudioUnitSetProperty (outputAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &requestedDesc, sizeof (requestedDesc)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") /* Set the audio callback */ callback.inputProc = audioCallback; callback.inputProcRefCon = this; result = AudioUnitSetProperty (outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Allocate a sample buffer */ bufferOffset = bufferSize = this->spec.size; buffer = malloc(bufferSize); assert(buffer); /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart (outputAudioUnit); CHECK_RESULT("AudioOutputUnitStart") /* We're running! */ return(1); }