view docs/html/sdlvideoinfo.html @ 1240:3b8a43c428bb

From Bug #36: There are a couple of issues with the selection of Altivec alpha-blitting routines in CalculateAlphaBlit() in src/video/SDL_Blit_A.c. 1) There's no check for the presence of Altivec when checking if the Blit32to565PixelAlphaAltivec() routine can be selected. 2) Altivec cannot be used in video memory, and there's no check if the destination surface is a hardware surface. (Alpha-blitting to a hardware surface with GPU support is a bad idea, but somebody's bound to do it anyway.) Patch to fix these attached.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 08 Jan 2006 21:18:15 +0000
parents 355632dca928
children
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><H1
><A
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>SDL_VideoInfo</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3390"
></A
><H2
>Name</H2
>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3393"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
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><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
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></P
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><TT
CLASS="STRUCTFIELD"
><I
>hw_available</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Is it possible to create hardware surfaces?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>wm_available</I
></TT
></TD
><TD
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>Is there a window manager available</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are hardware to hardware blits accelerated?</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_CC</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are hardware to hardware colorkey blits accelerated?</TD
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><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_A</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are hardware to hardware alpha blits accelerated?</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Are software to hardware blits accelerated?</TD
></TR
><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_CC</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are software to hardware colorkey blits accelerated?</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_A</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are software to hardware alpha blits accelerated?</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_fill</I
></TT
></TD
><TD
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>Are color fills accelerated?</TD
></TR
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><TT
CLASS="STRUCTFIELD"
><I
>video_mem</I
></TT
></TD
><TD
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>Total amount of video memory in Kilobytes</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
></TD
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><A
HREF="sdlpixelformat.html"
>Pixel format</A
> of the video device</TD
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><A
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><H2
>Description</H2
><P
>This (read-only) structure is returned by <A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>. It contains information on either the 'best' available mode  (if called before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>) or the current video mode.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
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