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view docs/html/sdljoystickopen.html @ 1240:3b8a43c428bb
From Bug #36:
There are a couple of issues with the selection of Altivec alpha-blitting
routines in CalculateAlphaBlit() in src/video/SDL_Blit_A.c.
1) There's no check for the presence of Altivec when checking if the
Blit32to565PixelAlphaAltivec() routine can be selected.
2) Altivec cannot be used in video memory, and there's no check if the
destination surface is a hardware surface. (Alpha-blitting to a hardware
surface with GPU support is a bad idea, but somebody's bound to do it anyway.)
Patch to fix these attached.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 08 Jan 2006 21:18:15 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickOpen</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickName" HREF="sdljoystickname.html"><LINK REL="NEXT" TITLE="SDL_JoystickOpened" HREF="sdljoystickopened.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKOPEN" ></A >SDL_JoystickOpen</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6096" ></A ><H2 >Name</H2 >SDL_JoystickOpen -- Opens a joystick for use.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6099" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6100" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Joystick *<B CLASS="FSFUNC" >SDL_JoystickOpen</B ></CODE >(int index);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6106" ></A ><H2 >Description</H2 ><P >Opens a joystick for use within SDL. The <TT CLASS="PARAMETER" ><I >index</I ></TT > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6110" ></A ><H2 >Return Value</H2 ><P >Returns a <SPAN CLASS="STRUCTNAME" >SDL_Joystick</SPAN > structure on success. <SPAN CLASS="RETURNVALUE" >NULL</SPAN > on failure.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6115" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0\n"); printf("Name: %s\n", SDL_JoystickName(0)); printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0\n"); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6119" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoystickclose.html" ><TT CLASS="FUNCTION" >SDL_JoystickClose</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickName</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickOpened</TD ></TR ></TABLE ></DIV ></BODY ></HTML >