Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcode/SDL OpenGL Application/atlantis/atlantis.c @ 2509:3b54b3a97046 gsoc2008_force_feedback
Dummy SDL haptic driver finally builds now.
author | Edgar Simo <bobbens@gmail.com> |
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date | Wed, 09 Jul 2008 17:06:54 +0000 |
parents | 4d2d0548f5b2 |
children |
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/* Copyright (c) Mark J. Kilgard, 1994. */ /** * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <sys/time.h> #include <GLUT/glut.h> #include "atlantis.h" fishRec sharks[NUM_SHARKS]; fishRec momWhale; fishRec babyWhale; fishRec dolph; GLboolean Timing = GL_TRUE; int w_win = 640; int h_win = 480; GLint count = 0; GLenum StrMode = GL_VENDOR; GLboolean moving; static double mtime(void) { struct timeval tk_time; struct timezone tz; gettimeofday(&tk_time, &tz); return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec; } static double filter(double in, double *save) { static double k1 = 0.9; static double k2 = 0.05; save[3] = in; save[1] = save[0]*k1 + k2*(save[3] + save[2]); save[0]=save[1]; save[2]=save[3]; return(save[1]); } void DrawStr(const char *str) { GLint i = 0; if(!str) return; while(str[i]) { glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]); i++; } } void InitFishs(void) { int i; for (i = 0; i < NUM_SHARKS; i++) { sharks[i].x = 70000.0 + rand() % 6000; sharks[i].y = rand() % 6000; sharks[i].z = rand() % 6000; sharks[i].psi = rand() % 360 - 180.0; sharks[i].v = 1.0; } dolph.x = 30000.0; dolph.y = 0.0; dolph.z = 6000.0; dolph.psi = 90.0; dolph.theta = 0.0; dolph.v = 3.0; momWhale.x = 70000.0; momWhale.y = 0.0; momWhale.z = 0.0; momWhale.psi = 90.0; momWhale.theta = 0.0; momWhale.v = 3.0; babyWhale.x = 60000.0; babyWhale.y = -2000.0; babyWhale.z = -2000.0; babyWhale.psi = 90.0; babyWhale.theta = 0.0; babyWhale.v = 3.0; } void Atlantis_Init(void) { static float ambient[] = {0.2, 0.2, 0.2, 1.0}; static float diffuse[] = {1.0, 1.0, 1.0, 1.0}; static float position[] = {0.0, 1.0, 0.0, 0.0}; static float mat_shininess[] = {90.0}; static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0}; static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0}; static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0}; static float lmodel_localviewer[] = {0.0}; //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0}; //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0}; static float fog_color[] = {0.0, 0.5, 0.9, 1.0}; glFrontFace(GL_CCW); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); glLightfv(GL_LIGHT0, GL_POSITION, position); glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient); InitFishs(); glEnable(GL_FOG); glFogi(GL_FOG_MODE, GL_EXP); glFogf(GL_FOG_DENSITY, 0.0000025); glFogfv(GL_FOG_COLOR, fog_color); glClearColor(0.0, 0.5, 0.9, 1.0); } void Atlantis_Reshape(int width, int height) { w_win = width; h_win = height; glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0); glMatrixMode(GL_MODELVIEW); } void Atlantis_Animate(void) { int i; for (i = 0; i < NUM_SHARKS; i++) { SharkPilot(&sharks[i]); SharkMiss(i); } WhalePilot(&dolph); dolph.phi++; //glutPostRedisplay(); WhalePilot(&momWhale); momWhale.phi++; WhalePilot(&babyWhale); babyWhale.phi++; } void Atlantis_Key(unsigned char key, int x, int y) { switch (key) { case 't': Timing = !Timing; break; case ' ': switch(StrMode) { case GL_EXTENSIONS: StrMode = GL_VENDOR; break; case GL_VENDOR: StrMode = GL_RENDERER; break; case GL_RENDERER: StrMode = GL_VERSION; break; case GL_VERSION: StrMode = GL_EXTENSIONS; break; } break; case 27: /* Esc will quit */ exit(1); break; case 's': /* "s" start animation */ moving = GL_TRUE; //glutIdleFunc(Animate); break; case 'a': /* "a" stop animation */ moving = GL_FALSE; //glutIdleFunc(NULL); break; case '.': /* "." will advance frame */ if (!moving) { Atlantis_Animate(); } } } /* void Display(void) { static float P123[3] = {-448.94, -203.14, 9499.60}; static float P124[3] = {-442.64, -185.20, 9528.07}; static float P125[3] = {-441.07, -148.05, 9528.07}; static float P126[3] = {-443.43, -128.84, 9499.60}; static float P127[3] = {-456.87, -146.78, 9466.67}; static float P128[3] = {-453.68, -183.93, 9466.67}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); FishTransform(&dolph); DrawDolphin(&dolph); glPopMatrix(); glutSwapBuffers(); } */ void Atlantis_Display(void) { int i; static double th[4] = {0.0, 0.0, 0.0, 0.0}; static double t1 = 0.0, t2 = 0.0, t; char num_str[128]; t1 = t2; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); for (i = 0; i < NUM_SHARKS; i++) { glPushMatrix(); FishTransform(&sharks[i]); DrawShark(&sharks[i]); glPopMatrix(); } glPushMatrix(); FishTransform(&dolph); DrawDolphin(&dolph); glPopMatrix(); glPushMatrix(); FishTransform(&momWhale); DrawWhale(&momWhale); glPopMatrix(); glPushMatrix(); FishTransform(&babyWhale); glScalef(0.45, 0.45, 0.3); DrawWhale(&babyWhale); glPopMatrix(); if(Timing) { t2 = mtime(); t = t2 - t1; if(t > 0.0001) t = 1.0 / t; glDisable(GL_LIGHTING); //glDisable(GL_DEPTH_TEST); glColor3f(1.0, 0.0, 0.0); glMatrixMode (GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, w_win, 0, h_win, -10.0, 10.0); glRasterPos2f(5.0, 5.0); switch(StrMode) { case GL_VENDOR: sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win); DrawStr(num_str); DrawStr(glGetString(GL_VENDOR)); break; case GL_RENDERER: sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win); DrawStr(num_str); DrawStr(glGetString(GL_RENDERER)); break; case GL_VERSION: sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win); DrawStr(num_str); DrawStr(glGetString(GL_VERSION)); break; case GL_EXTENSIONS: sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win); DrawStr(num_str); DrawStr(glGetString(GL_EXTENSIONS)); break; } glPopMatrix(); glMatrixMode(GL_MODELVIEW); glEnable(GL_LIGHTING); //glEnable(GL_DEPTH_TEST); } count++; glutSwapBuffers(); } /* void Visible(int state) { if (state == GLUT_VISIBLE) { if (moving) glutIdleFunc(Animate); } else { if (moving) glutIdleFunc(NULL); } } void timingSelect(int value) { switch(value) { case 1: StrMode = GL_VENDOR; break; case 2: StrMode = GL_RENDERER; break; case 3: StrMode = GL_VERSION; break; case 4: StrMode = GL_EXTENSIONS; break; } } void menuSelect(int value) { switch (value) { case 1: moving = GL_TRUE; glutIdleFunc(Animate); break; case 2: moving = GL_FALSE; glutIdleFunc(NULL); break; case 4: exit(0); break; } } int main(int argc, char **argv) { GLboolean fullscreen = GL_FALSE; GLint time_menu; srand(0); glutInit(&argc, argv); if (argc > 1 && !strcmp(argv[1], "-w")) fullscreen = GL_FALSE; //glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH); glutInitDisplayString("rgba double depth=24"); if (fullscreen) { glutGameModeString("1024x768:32"); glutEnterGameMode(); } else { glutInitWindowSize(320, 240); glutCreateWindow("Atlantis Timing"); } Init(); glutDisplayFunc(Display); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); moving = GL_TRUE; glutIdleFunc(Animate); glutVisibilityFunc(Visible); time_menu = glutCreateMenu(timingSelect); glutAddMenuEntry("GL_VENDOR", 1); glutAddMenuEntry("GL_RENDERER", 2); glutAddMenuEntry("GL_VERSION", 3); glutAddMenuEntry("GL_EXTENSIONS", 4); glutCreateMenu(menuSelect); glutAddMenuEntry("Start motion", 1); glutAddMenuEntry("Stop motion", 2); glutAddSubMenu("Timing Mode", time_menu); glutAddMenuEntry("Quit", 4); //glutAttachMenu(GLUT_RIGHT_BUTTON); glutAttachMenu(GLUT_RIGHT_BUTTON); glutMainLoop(); return 0; // ANSI C requires main to return int. } */