Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32window.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | ba0d62354872 |
children | 64fa227c01ce 44e49d3fa6cf abc8acb8e3d7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "SDL_win32video.h" /* This is included after SDL_win32video.h, which includes windows.h */ #include "SDL_syswm.h" static int SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created) { SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; SDL_WindowData *data; /* Allocate the window data */ data = (SDL_WindowData *) SDL_malloc(sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } data->windowID = window->id; data->hwnd = hwnd; data->hdc = GetDC(hwnd); data->created = created; data->mouse_pressed = SDL_FALSE; data->videodata = videodata; /* Associate the data with the window */ if (!SetProp(hwnd, TEXT("SDL_WindowData"), data)) { ReleaseDC(hwnd, data->hdc); SDL_free(data); WIN_SetError("SetProp() failed"); return -1; } /* Set up the window proc function */ data->wndproc = (WNDPROC) GetWindowLongPtr(hwnd, GWLP_WNDPROC); if (data->wndproc == NULL) { data->wndproc = DefWindowProc; } else { SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR) WIN_WindowProc); } /* Fill in the SDL window with the window data */ { POINT point; point.x = 0; point.y = 0; if (ClientToScreen(hwnd, &point)) { window->x = point.x; window->y = point.y; } } { RECT rect; if (GetClientRect(hwnd, &rect)) { window->w = rect.right; window->h = rect.bottom; } } { DWORD style = GetWindowLong(hwnd, GWL_STYLE); if (style & WS_VISIBLE) { window->flags |= SDL_WINDOW_SHOWN; } else { window->flags &= ~SDL_WINDOW_SHOWN; } if (style & (WS_BORDER | WS_THICKFRAME)) { window->flags &= ~SDL_WINDOW_BORDERLESS; } else { window->flags |= SDL_WINDOW_BORDERLESS; } if (style & WS_THICKFRAME) { window->flags |= SDL_WINDOW_RESIZABLE; } else { window->flags &= ~SDL_WINDOW_RESIZABLE; } if (style & WS_MAXIMIZE) { window->flags |= SDL_WINDOW_MAXIMIZED; } else { window->flags &= ~SDL_WINDOW_MAXIMIZED; } if (style & WS_MINIMIZE) { window->flags |= SDL_WINDOW_MINIMIZED; } else { window->flags &= ~SDL_WINDOW_MINIMIZED; } } if (GetFocus() == hwnd) { int index = data->videodata->keyboard; window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_SetKeyboardFocus(index, data->windowID); if (window->flags & SDL_WINDOW_INPUT_GRABBED) { RECT rect; GetClientRect(hwnd, &rect); ClientToScreen(hwnd, (LPPOINT) & rect); ClientToScreen(hwnd, (LPPOINT) & rect + 1); ClipCursor(&rect); } } /* All done! */ window->driverdata = data; return 0; } int WIN_CreateWindow(_THIS, SDL_Window * window) { HWND hwnd; HWND top; RECT rect; DWORD style = (WS_CLIPSIBLINGS | WS_CLIPCHILDREN); int x, y; int w, h; if (window->flags & SDL_WINDOW_BORDERLESS) { style |= WS_POPUP; } else { style |= (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX); } if (window->flags & SDL_WINDOW_RESIZABLE) { style |= (WS_THICKFRAME | WS_MAXIMIZEBOX); } /* Figure out what the window area will be */ if (window->flags & SDL_WINDOW_FULLSCREEN) { top = HWND_TOPMOST; } else { top = HWND_NOTOPMOST; } rect.left = 0; rect.top = 0; rect.right = window->w; rect.bottom = window->h; AdjustWindowRectEx(&rect, style, FALSE, 0); w = (rect.right - rect.left); h = (rect.bottom - rect.top); if (window->x == SDL_WINDOWPOS_CENTERED) { x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { x = CW_USEDEFAULT; } else { x = window->x + rect.left; } if (window->y == SDL_WINDOWPOS_CENTERED) { y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { y = CW_USEDEFAULT; } else { y = window->y + rect.top; } hwnd = CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, NULL, NULL, SDL_Instance, NULL); WIN_PumpEvents(_this); if (!hwnd) { WIN_SetError("Couldn't create window"); return -1; } if (SetupWindowData(_this, window, hwnd, SDL_TRUE) < 0) { DestroyWindow(hwnd); return -1; } #ifdef SDL_VIDEO_OPENGL_WGL if (window->flags & SDL_WINDOW_OPENGL) { if (WIN_GL_SetupWindow(_this, window) < 0) { WIN_DestroyWindow(_this, window); return -1; } } #endif return 0; } int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { HWND hwnd = (HWND) data; LPTSTR title; int titleLen; /* Query the title from the existing window */ titleLen = GetWindowTextLength(hwnd); title = SDL_stack_alloc(TCHAR, titleLen + 1); if (title) { titleLen = GetWindowText(hwnd, title, titleLen); } else { titleLen = 0; } if (titleLen > 0) { window->title = WIN_StringToUTF8(title); } if (title) { SDL_stack_free(title); } if (SetupWindowData(_this, window, hwnd, SDL_FALSE) < 0) { return -1; } return 0; } void WIN_SetWindowTitle(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; LPTSTR title; if (window->title) { title = WIN_UTF8ToString(window->title); } else { title = NULL; } SetWindowText(hwnd, title ? title : TEXT("")); if (title) { SDL_free(title); } } void WIN_SetWindowPosition(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; RECT rect; DWORD style; HWND top; int x, y; /* Figure out what the window area will be */ if (window->flags & SDL_WINDOW_FULLSCREEN) { top = HWND_TOPMOST; } else { top = HWND_NOTOPMOST; } style = GetWindowLong(hwnd, GWL_STYLE); rect.left = 0; rect.top = 0; rect.right = window->w; rect.bottom = window->h; AdjustWindowRectEx(&rect, style, (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL), 0); x = window->x + rect.left; y = window->y + rect.top; SetWindowPos(hwnd, top, x, y, 0, 0, (SWP_NOCOPYBITS | SWP_NOSIZE)); } void WIN_SetWindowSize(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; RECT rect; DWORD style; HWND top; int w, h; /* Figure out what the window area will be */ if (window->flags & SDL_WINDOW_FULLSCREEN) { top = HWND_TOPMOST; } else { top = HWND_NOTOPMOST; } style = GetWindowLong(hwnd, GWL_STYLE); rect.left = 0; rect.top = 0; rect.right = window->w; rect.bottom = window->h; AdjustWindowRectEx(&rect, style, (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL), 0); w = (rect.right - rect.left); h = (rect.bottom - rect.top); SetWindowPos(hwnd, top, 0, 0, h, w, (SWP_NOCOPYBITS | SWP_NOMOVE)); } void WIN_ShowWindow(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; ShowWindow(hwnd, SW_SHOW); } void WIN_HideWindow(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; ShowWindow(hwnd, SW_HIDE); } void WIN_RaiseWindow(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; HWND top; if (window->flags & SDL_WINDOW_FULLSCREEN) { top = HWND_TOPMOST; } else { top = HWND_NOTOPMOST; } SetWindowPos(hwnd, top, 0, 0, 0, 0, (SWP_NOMOVE | SWP_NOSIZE)); } void WIN_MaximizeWindow(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; ShowWindow(hwnd, SW_MAXIMIZE); } void WIN_MinimizeWindow(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; ShowWindow(hwnd, SW_MINIMIZE); } void WIN_RestoreWindow(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; ShowWindow(hwnd, SW_RESTORE); } void WIN_SetWindowGrab(_THIS, SDL_Window * window) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && (window->flags & SDL_WINDOW_INPUT_FOCUS)) { RECT rect; GetClientRect(hwnd, &rect); ClientToScreen(hwnd, (LPPOINT) & rect); ClientToScreen(hwnd, (LPPOINT) & rect + 1); ClipCursor(&rect); } else { ClipCursor(NULL); } } void WIN_DestroyWindow(_THIS, SDL_Window * window) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; if (data) { #ifdef SDL_VIDEO_OPENGL_WGL if (window->flags & SDL_WINDOW_OPENGL) { WIN_GL_CleanupWindow(_this, window); } #endif ReleaseDC(data->hwnd, data->hdc); if (data->created) { DestroyWindow(data->hwnd); } SDL_free(data); } } SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) { HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; if (info->version.major <= SDL_MAJOR_VERSION) { info->window = hwnd; return SDL_TRUE; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } } /* vi: set ts=4 sw=4 expandtab: */