view src/video/win32/SDL_win32opengl.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents 420716272158
children abbe2c1dcf0a
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_win32video.h"

/* WGL implementation of SDL OpenGL support */

#if SDL_VIDEO_OPENGL_WGL
#include "SDL_opengl.h"

#define DEFAULT_OPENGL "OPENGL32.DLL"


int
WIN_GL_LoadLibrary(_THIS, const char *path)
{
    LPTSTR wpath;
    HANDLE handle;

    if (_this->gl_config.driver_loaded) {
        if (path) {
            SDL_SetError("OpenGL library already loaded");
            return -1;
        } else {
            ++_this->gl_config.driver_loaded;
            return 0;
        }
    }
    if (path == NULL) {
        path = SDL_getenv("SDL_OPENGL_LIBRARY");
    }
    if (path == NULL) {
        path = DEFAULT_OPENGL;
    }
    wpath = WIN_UTF8ToString(path);
    handle = LoadLibrary(wpath);
    SDL_free(wpath);
    if (!handle) {
        char message[1024];
        SDL_snprintf(message, SDL_arraysize(message), "LoadLibrary(\"%s\")",
                     path);
        WIN_SetError(message);
        return -1;
    }

    /* Load function pointers */
    _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *))
        GetProcAddress(handle, "wglGetProcAddress");
    _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC))
        GetProcAddress(handle, "wglCreateContext");
    _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC))
        GetProcAddress(handle, "wglDeleteContext");
    _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC))
        GetProcAddress(handle, "wglMakeCurrent");
    _this->gl_data->wglSwapIntervalEXT = (void (WINAPI *) (int))
        GetProcAddress(handle, "wglSwapIntervalEXT");
    _this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *) (void))
        GetProcAddress(handle, "wglGetSwapIntervalEXT");

    if (!_this->gl_data->wglGetProcAddress ||
        !_this->gl_data->wglCreateContext ||
        !_this->gl_data->wglDeleteContext ||
        !_this->gl_data->wglMakeCurrent) {
        SDL_SetError("Could not retrieve OpenGL functions");
        FreeLibrary(handle);
        return -1;
    }

    _this->gl_config.dll_handle = handle;
    SDL_strlcpy(_this->gl_config.driver_path, path,
                SDL_arraysize(_this->gl_config.driver_path));
    _this->gl_config.driver_loaded = 1;
    return 0;
}

void *
WIN_GL_GetProcAddress(_THIS, const char *proc)
{
    void *func;

    /* This is to pick up extensions */
    func = _this->gl_data->wglGetProcAddress(proc);
    if (!func) {
        /* This is probably a normal GL function */
        func = GetProcAddress(_this->gl_config.dll_handle, proc);
    }
    return func;
}

static void
WIN_GL_UnloadLibrary(_THIS)
{
    if (_this->gl_config.driver_loaded > 0) {
        if (--_this->gl_config.driver_loaded > 0) {
            return;
        }
        FreeLibrary((HMODULE) _this->gl_config.dll_handle);
        _this->gl_config.dll_handle = NULL;
    }
}

static void
WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd)
{
    SDL_zerop(pfd);
    pfd->nSize = sizeof(*pfd);
    pfd->nVersion = 1;
    pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
    if (_this->gl_config.double_buffer) {
        pfd->dwFlags |= PFD_DOUBLEBUFFER;
    }
    if (_this->gl_config.stereo) {
        pfd->dwFlags |= PFD_STEREO;
    }
    pfd->iLayerType = PFD_MAIN_PLANE;
    pfd->iPixelType = PFD_TYPE_RGBA;
    pfd->cRedBits = _this->gl_config.red_size;
    pfd->cGreenBits = _this->gl_config.green_size;
    pfd->cBlueBits = _this->gl_config.blue_size;
    pfd->cAlphaBits = _this->gl_config.alpha_size;
    if (_this->gl_config.buffer_size) {
        pfd->cColorBits =
            _this->gl_config.buffer_size - _this->gl_config.alpha_size;
    } else {
        pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits);
    }
    pfd->cAccumRedBits = _this->gl_config.accum_red_size;
    pfd->cAccumGreenBits = _this->gl_config.accum_green_size;
    pfd->cAccumBlueBits = _this->gl_config.accum_blue_size;
    pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size;
    pfd->cAccumBits =
        (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits +
         pfd->cAccumAlphaBits);
    pfd->cDepthBits = _this->gl_config.depth_size;
    pfd->cStencilBits = _this->gl_config.stencil_size;
}

static SDL_bool
HasExtension(const char *extension, const char *extensions)
{
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0')
        return SDL_FALSE;

    if (!extensions)
        return SDL_FALSE;

    /* It takes a bit of care to be fool-proof about parsing the
     * OpenGL extensions string. Don't be fooled by sub-strings,
     * etc. */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
}

static void
WIN_GL_InitExtensions(_THIS)
{
    HWND hwnd;
    HDC hdc;
    PIXELFORMATDESCRIPTOR pfd;
    int pixel_format;
    HGLRC hglrc;
    const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
    const char *extensions;

    hwnd =
        CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
                     10, 10, NULL, NULL, SDL_Instance, NULL);
    WIN_PumpEvents(_this);

    hdc = GetDC(hwnd);

    WIN_GL_SetupPixelFormat(_this, &pfd);
    pixel_format = ChoosePixelFormat(hdc, &pfd);
    SetPixelFormat(hdc, pixel_format, &pfd);

    hglrc = _this->gl_data->wglCreateContext(hdc);
    if (hglrc) {
        _this->gl_data->wglMakeCurrent(hdc, hglrc);
    }

    wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
        _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
    if (wglGetExtensionsStringARB) {
        extensions = wglGetExtensionsStringARB(hdc);
    } else {
        extensions = NULL;
    }

    /* Check for WGL_ARB_pixel_format */
    _this->gl_data->WGL_ARB_pixel_format = 0;
    if (HasExtension("WGL_ARB_pixel_format", extensions)) {
        _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *)
                                                   (HDC, const int *,
                                                    const FLOAT *, UINT,
                                                    int *, UINT *))
            WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB");
        _this->gl_data->wglGetPixelFormatAttribivARB =
            (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *))
            WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB");

        if ((_this->gl_data->wglChoosePixelFormatARB != NULL) &&
            (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) {
            _this->gl_data->WGL_ARB_pixel_format = 1;
        }
    }

    /* Check for WGL_EXT_swap_control */
    if (HasExtension("WGL_EXT_swap_control", extensions)) {
        _this->gl_data->wglSwapIntervalEXT =
            WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT");
        _this->gl_data->wglGetSwapIntervalEXT =
            WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT");
    }

    if (hglrc) {
        _this->gl_data->wglMakeCurrent(NULL, NULL);
        _this->gl_data->wglDeleteContext(hglrc);
    }
    ReleaseDC(hwnd, hdc);
    DestroyWindow(hwnd);
    WIN_PumpEvents(_this);
}

static int
WIN_GL_Initialize(_THIS)
{
    if (_this->gl_data) {
        ++_this->gl_data->initialized;
        return 0;
    }

    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }
    _this->gl_data->initialized = 1;

    if (WIN_GL_LoadLibrary(_this, NULL) < 0) {
        return -1;
    }

    /* Initialize extensions */
    WIN_GL_InitExtensions(_this);

    return 0;
}

static void
WIN_GL_Shutdown(_THIS)
{
    if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
        return;
    }

    WIN_GL_UnloadLibrary(_this);

    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

int
WIN_GL_SetupWindow(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    PIXELFORMATDESCRIPTOR pfd;
    int pixel_format;
    unsigned int matching;
    int iAttribs[64];
    int *iAttr;
    float fAttribs[1] = { 0 };

    if (WIN_GL_Initialize(_this) < 0) {
        return -1;
    }

    WIN_GL_SetupPixelFormat(_this, &pfd);

    /* setup WGL_ARB_pixel_format attribs */
    iAttr = &iAttribs[0];

    *iAttr++ = WGL_DRAW_TO_WINDOW_ARB;
    *iAttr++ = GL_TRUE;
    *iAttr++ = WGL_ACCELERATION_ARB;
    *iAttr++ = WGL_FULL_ACCELERATION_ARB;
    *iAttr++ = WGL_RED_BITS_ARB;
    *iAttr++ = _this->gl_config.red_size;
    *iAttr++ = WGL_GREEN_BITS_ARB;
    *iAttr++ = _this->gl_config.green_size;
    *iAttr++ = WGL_BLUE_BITS_ARB;
    *iAttr++ = _this->gl_config.blue_size;

    if (_this->gl_config.alpha_size) {
        *iAttr++ = WGL_ALPHA_BITS_ARB;
        *iAttr++ = _this->gl_config.alpha_size;
    }

    *iAttr++ = WGL_DOUBLE_BUFFER_ARB;
    *iAttr++ = _this->gl_config.double_buffer;

    *iAttr++ = WGL_DEPTH_BITS_ARB;
    *iAttr++ = _this->gl_config.depth_size;

    if (_this->gl_config.stencil_size) {
        *iAttr++ = WGL_STENCIL_BITS_ARB;
        *iAttr++ = _this->gl_config.stencil_size;
    }

    if (_this->gl_config.accum_red_size) {
        *iAttr++ = WGL_ACCUM_RED_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_red_size;
    }

    if (_this->gl_config.accum_green_size) {
        *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_green_size;
    }

    if (_this->gl_config.accum_blue_size) {
        *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_blue_size;
    }

    if (_this->gl_config.accum_alpha_size) {
        *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB;
        *iAttr++ = _this->gl_config.accum_alpha_size;
    }

    if (_this->gl_config.stereo) {
        *iAttr++ = WGL_STEREO_ARB;
        *iAttr++ = GL_TRUE;
    }

    if (_this->gl_config.multisamplebuffers) {
        *iAttr++ = WGL_SAMPLE_BUFFERS_ARB;
        *iAttr++ = _this->gl_config.multisamplebuffers;
    }

    if (_this->gl_config.multisamplesamples) {
        *iAttr++ = WGL_SAMPLES_ARB;
        *iAttr++ = _this->gl_config.multisamplesamples;
    }

    if (_this->gl_config.accelerated >= 0) {
        *iAttr++ = WGL_ACCELERATION_ARB;
        *iAttr++ =
            (_this->gl_config.
             accelerated ? WGL_GENERIC_ACCELERATION_ARB :
             WGL_NO_ACCELERATION_ARB);
    }

    *iAttr = 0;

    /* Choose and set the closest available pixel format */
    if (!_this->gl_data->WGL_ARB_pixel_format
        || !_this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
                                                    1, &pixel_format,
                                                    &matching) || !matching) {
        pixel_format = ChoosePixelFormat(hdc, &pfd);
    }
    if (!pixel_format) {
        SDL_SetError("No matching GL pixel format available");
        return -1;
    }
    if (!SetPixelFormat(hdc, pixel_format, &pfd)) {
        WIN_SetError("SetPixelFormat()");
        return (-1);
    }
    return 0;
}

void
WIN_GL_CleanupWindow(_THIS, SDL_Window * window)
{
    WIN_GL_Shutdown(_this);
}

SDL_GLContext
WIN_GL_CreateContext(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;

    return _this->gl_data->wglCreateContext(hdc);
}

int
WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    HDC hdc;
    int status;

    if (window) {
        hdc = ((SDL_WindowData *) window->driverdata)->hdc;
    } else {
        hdc = NULL;
    }
    if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) {
        WIN_SetError("wglMakeCurrent()");
        status = -1;
    } else {
        status = 0;
    }
    return status;
}

int
WIN_GL_SetSwapInterval(_THIS, int interval)
{
    if (_this->gl_data->wglSwapIntervalEXT) {
        _this->gl_data->wglSwapIntervalEXT(interval);
        return 0;
    } else {
        SDL_Unsupported();
        return -1;
    }
}

int
WIN_GL_GetSwapInterval(_THIS)
{
    if (_this->gl_data->wglGetSwapIntervalEXT) {
        return _this->gl_data->wglGetSwapIntervalEXT();
    } else {
        SDL_Unsupported();
        return -1;
    }
}

void
WIN_GL_SwapWindow(_THIS, SDL_Window * window)
{
    HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;

    SwapBuffers(hdc);
}

void
WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    _this->gl_data->wglDeleteContext((HGLRC) context);
}

#endif /* SDL_VIDEO_OPENGL_WGL */

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