Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxvideo.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai Copyright (C) 2002 Greg Haerr <greg@censoft.com> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_thread.h" #include "SDL_video.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #define MWINCLUDECOLORS #include "SDL_nxvideo.h" #include "SDL_nxmodes_c.h" #include "SDL_nxwm_c.h" #include "SDL_nxmouse_c.h" #include "SDL_nximage_c.h" #include "SDL_nxevents_c.h" // Initialization/Query functions static int NX_VideoInit(_THIS, SDL_PixelFormat * vformat); static SDL_Surface *NX_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static int NX_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); static void NX_VideoQuit(_THIS); static void NX_DestroyWindow(_THIS, SDL_Surface * screen); static int NX_ToggleFullScreen(_THIS, int on); static void NX_UpdateMouse(_THIS); static int NX_SetGammaRamp(_THIS, Uint16 * ramp); static int NX_GetGammaRamp(_THIS, Uint16 * ramp); // Microwin driver bootstrap functions static int NX_Available() { Dprintf("enter NX_Available\n"); if (GrOpen() < 0) return 0; GrClose(); Dprintf("leave NX_Available\n"); return 1; } static void NX_DeleteDevice(SDL_VideoDevice * device) { Dprintf("enter NX_DeleteDevice\n"); if (device) { if (device->hidden) SDL_free(device->hidden); if (device->gl_data) SDL_free(device->gl_data); SDL_free(device); } Dprintf("leave NX_DeleteDevice\n"); } static SDL_VideoDevice * NX_CreateDevice(int devindex) { SDL_VideoDevice *device; Dprintf("enter NX_CreateDevice\n"); // Initialize all variables that we clean on shutdown device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); device->gl_data = NULL; } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); NX_DeleteDevice(device); return 0; } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); // Set the function pointers device->VideoInit = NX_VideoInit; device->ListModes = NX_ListModes; device->SetVideoMode = NX_SetVideoMode; device->ToggleFullScreen = NX_ToggleFullScreen; device->UpdateMouse = NX_UpdateMouse; device->CreateYUVOverlay = NULL; device->SetColors = NX_SetColors; device->UpdateRects = NULL; device->VideoQuit = NX_VideoQuit; device->AllocHWSurface = NULL; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = NULL; device->UnlockHWSurface = NULL; device->FlipHWSurface = NULL; device->FreeHWSurface = NULL; device->SetGamma = NULL; device->GetGamma = NULL; device->SetGammaRamp = NX_SetGammaRamp; device->GetGammaRamp = NX_GetGammaRamp; #if SDL_VIDEO_OPENGL device->GL_LoadLibrary = NULL; device->GL_GetProcAddress = NULL; device->GL_GetAttribute = NULL; device->GL_MakeCurrent = NULL; device->GL_SwapBuffers = NULL; #endif device->SetIcon = NULL; device->SetCaption = NX_SetCaption; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NX_GetWMInfo; device->FreeWMCursor = NX_FreeWMCursor; device->CreateWMCursor = NX_CreateWMCursor; device->ShowWMCursor = NX_ShowWMCursor; device->WarpWMCursor = NX_WarpWMCursor; device->CheckMouseMode = NULL; device->InitOSKeymap = NX_InitOSKeymap; device->PumpEvents = NX_PumpEvents; device->free = NX_DeleteDevice; Dprintf("leave NX_CreateDevice\n"); return device; } VideoBootStrap NX_bootstrap = { "nanox", "nanox", NX_Available, NX_CreateDevice }; static void create_aux_windows(_THIS) { GR_WM_PROPERTIES props; Dprintf("enter create_aux_windows\n"); // Don't create any extra windows if we are being managed if (SDL_windowid) { FSwindow = 0; return; } if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { GrDestroyWindow(FSwindow); } FSwindow = GrNewWindow(GR_ROOT_WINDOW_ID, 0, 0, 1, 1, 0, BLACK, BLACK); props.flags = GR_WM_FLAGS_PROPS; props.props = GR_WM_PROPS_NODECORATE; GrSetWMProperties(FSwindow, &props); GrSelectEvents(FSwindow, (GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | GR_EVENT_MASK_CLOSE_REQ)); Dprintf("leave create_aux_windows\n"); } int NX_VideoInit(_THIS, SDL_PixelFormat * vformat) { GR_SCREEN_INFO si; Dprintf("enter NX_VideoInit\n"); if (GrOpen() < 0) { SDL_SetError("GrOpen() fail"); return -1; } // use share memory to speed up #ifdef NANOX_SHARE_MEMORY GrReqShmCmds(0xFFFF); #endif SDL_Window = 0; FSwindow = 0; GammaRamp_R = NULL; GammaRamp_G = NULL; GammaRamp_B = NULL; GrGetScreenInfo(&si); SDL_Visual.bpp = si.bpp; /* Determine the current screen size */ this->info.current_w = si.cols; this->info.current_h = si.rows; // GetVideoMode SDL_modelist = (SDL_Rect **) SDL_malloc(sizeof(SDL_Rect *) * 2); if (SDL_modelist) { SDL_modelist[0] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); if (SDL_modelist[0]) { SDL_modelist[0]->x = 0; SDL_modelist[0]->y = 0; SDL_modelist[0]->w = si.cols; SDL_modelist[0]->h = si.rows; } SDL_modelist[1] = NULL; } pixel_type = si.pixtype; SDL_Visual.red_mask = si.rmask; SDL_Visual.green_mask = si.gmask; SDL_Visual.blue_mask = si.bmask; vformat->BitsPerPixel = SDL_Visual.bpp; if (vformat->BitsPerPixel > 8) { vformat->Rmask = SDL_Visual.red_mask; vformat->Gmask = SDL_Visual.green_mask; vformat->Bmask = SDL_Visual.blue_mask; } // See if we have been passed a window to use SDL_windowid = getenv("SDL_WINDOWID"); // Create the fullscreen (and managed windows : no implement) create_aux_windows(this); Dprintf("leave NX_VideoInit\n"); return 0; } void NX_VideoQuit(_THIS) { Dprintf("enter NX_VideoQuit\n"); // Start shutting down the windows NX_DestroyImage(this, this->screen); NX_DestroyWindow(this, this->screen); if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) { GrDestroyWindow(FSwindow); } NX_FreeVideoModes(this); SDL_free(GammaRamp_R); SDL_free(GammaRamp_G); SDL_free(GammaRamp_B); #ifdef ENABLE_NANOX_DIRECT_FB if (Clientfb) GrCloseClientFramebuffer(); #endif GrClose(); Dprintf("leave NX_VideoQuit\n"); } static void NX_DestroyWindow(_THIS, SDL_Surface * screen) { Dprintf("enter NX_DestroyWindow\n"); if (!SDL_windowid) { if (screen && (screen->flags & SDL_FULLSCREEN)) { screen->flags &= ~SDL_FULLSCREEN; NX_LeaveFullScreen(this); } // Destroy the output window if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { GrDestroyWindow(SDL_Window); } } // Free the graphics context if (!SDL_GC) { GrDestroyGC(SDL_GC); SDL_GC = 0; } Dprintf("leave NX_DestroyWindow\n"); } static int NX_CreateWindow(_THIS, SDL_Surface * screen, int w, int h, int bpp, Uint32 flags) { Dprintf("enter NX_CreateWindow\n"); // If a window is already present, destroy it and start fresh if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) { NX_DestroyWindow(this, screen); } // See if we have been given a window id if (SDL_windowid) { SDL_Window = SDL_strtol(SDL_windowid, NULL, 0); } else { SDL_Window = 0; } if (!SDL_ReallocFormat(screen, bpp, SDL_Visual.red_mask, SDL_Visual.green_mask, SDL_Visual.blue_mask, 0)) return -1; // Create (or use) the nanox display window if (!SDL_windowid) { SDL_Window = GrNewWindow(GR_ROOT_WINDOW_ID, 0, 0, w, h, 0, BLACK, WHITE); GrSelectEvents(SDL_Window, (GR_EVENT_MASK_EXPOSURE | GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP | GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT | GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP | GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT | GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE | GR_EVENT_MASK_CLOSE_REQ)); } /* Create the graphics context here, once we have a window */ SDL_GC = GrNewGC(); if (SDL_GC == 0) { SDL_SetError("Couldn't create graphics context"); return (-1); } // Map them both and go fullscreen, if requested if (!SDL_windowid) { GrMapWindow(SDL_Window); if (flags & SDL_FULLSCREEN) { screen->flags |= SDL_FULLSCREEN; NX_EnterFullScreen(this); } else { screen->flags &= ~SDL_FULLSCREEN; } } #ifdef ENABLE_NANOX_DIRECT_FB /* attempt allocating the client side framebuffer */ Clientfb = GrOpenClientFramebuffer(); /* NULL return will default to using GrArea() */ #endif Dprintf("leave NX_CreateWindow\n"); return 0; } SDL_Surface * NX_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { Dprintf("enter NX_SetVideoMode\n"); // Lock the event thread, in multi-threading environments SDL_Lock_EventThread(); bpp = SDL_Visual.bpp; if (NX_CreateWindow(this, current, width, height, bpp, flags) < 0) { current = NULL; goto done; } if (current->w != width || current->h != height) { current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); NX_ResizeImage(this, current, flags); } current->flags |= (flags & (SDL_RESIZABLE | SDL_NOFRAME)); done: SDL_Unlock_EventThread(); Dprintf("leave NX_SetVideoMode\n"); // We're done! return current; } // ncolors <= 256 int NX_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { int i; GR_PALETTE pal; Dprintf("enter NX_SetColors\n"); if (ncolors > 256) return 0; pal.count = ncolors; for (i = 0; i < ncolors; ++i) { pal.palette[i].r = colors[i].r; pal.palette[i].g = colors[i].g; pal.palette[i].b = colors[i].b; } GrSetSystemPalette(firstcolor, &pal); Dprintf("leave NX_SetColors\n"); return 1; } static int NX_ToggleFullScreen(_THIS, int on) { SDL_Rect rect; Uint32 event_thread; Dprintf("enter NX_ToggleFullScreen\n"); // Don't switch if we don't own the window if (SDL_windowid) return 0; // Don't lock if we are the event thread event_thread = SDL_EventThreadID(); if (event_thread && (SDL_ThreadID() == event_thread)) { event_thread = 0; } if (event_thread) { SDL_Lock_EventThread(); } if (on) { NX_EnterFullScreen(this); } else { this->screen->flags &= ~SDL_FULLSCREEN; NX_LeaveFullScreen(this); } rect.x = rect.y = 0; rect.w = this->screen->w, rect.h = this->screen->h; NX_NormalUpdate(this, 1, &rect); if (event_thread) { SDL_Unlock_EventThread(); } Dprintf("leave NX_ToggleFullScreen\n"); return 1; } // Update the current mouse state and position static void NX_UpdateMouse(_THIS) { int x, y; GR_WINDOW_INFO info; GR_SCREEN_INFO si; Dprintf("enter NX_UpdateMouse\n"); // Lock the event thread, in multi-threading environments SDL_Lock_EventThread(); GrGetScreenInfo(&si); GrGetWindowInfo(SDL_Window, &info); x = si.xpos - info.x; y = si.ypos - info.y; if (x >= 0 && x <= info.width && y >= 0 && y <= info.height) { SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0, 0, x, y); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } SDL_Unlock_EventThread(); Dprintf("leave NX_UpdateMouse\n"); } static int NX_SetGammaRamp(_THIS, Uint16 * ramp) { int i; Uint16 *red, *green, *blue; Dprintf("enter NX_SetGammaRamp\n"); if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1; if (!GammaRamp_R) GammaRamp_R = (Uint16 *) SDL_malloc(sizeof(Uint16) * CI_SIZE); if (!GammaRamp_G) GammaRamp_G = (Uint16 *) SDL_malloc(sizeof(Uint16) * CI_SIZE); if (!GammaRamp_B) GammaRamp_B = (Uint16 *) SDL_malloc(sizeof(Uint16) * CI_SIZE); if ((!GammaRamp_R) || (!GammaRamp_G) || (!GammaRamp_B)) { SDL_OutOfMemory(); return -1; } for (i = 0; i < CI_SIZE; ++i) GammaRamp_R[i] = GammaRamp_G[i] = GammaRamp_B[i] = i; red = ramp; green = ramp + CI_SIZE; blue = green + CI_SIZE; for (i = 0; i < CI_SIZE; ++i) { GammaRamp_R[i] = red[i]; GammaRamp_G[i] = green[i]; GammaRamp_B[i] = blue[i]; } SDL_UpdateRect(this->screen, 0, 0, 0, 0); Dprintf("leave NX_SetGammaRamp\n"); return 0; } static int NX_GetGammaRamp(_THIS, Uint16 * ramp) { int i; Uint16 *red, *green, *blue; Dprintf("enter NX_GetGammaRamp\n"); if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1; red = ramp; green = ramp + CI_SIZE; blue = green + CI_SIZE; if (GammaRamp_R && GammaRamp_G && GammaRamp_B) { for (i = 0; i < CI_SIZE; ++i) { red[i] = GammaRamp_R[i]; green[i] = GammaRamp_G[i]; blue[i] = GammaRamp_B[i]; } } else { for (i = 0; i < CI_SIZE; ++i) red[i] = green[i] = blue[i] = i; } Dprintf("leave NX_GetGammaRamp\n"); return 0; } /* vi: set ts=4 sw=4 expandtab: */