view src/video/cybergfx/SDL_cgxmodes.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Utilities for getting and setting the X display mode */

#include "SDL_timer.h"
#include "SDL_events.h"
#include "../../events/SDL_events_c.h"
#include "SDL_cgxvideo.h"
#include "SDL_cgxwm_c.h"
#include "SDL_cgxmodes_c.h"

#define CGX_DEBUG

static void
set_best_resolution(_THIS, int width, int height)
{
    Uint32 idok;
    int depth = 8;

    if (SDL_Display)
        depth =
            GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH);

    idok = BestCModeIDTags(CYBRBIDTG_NominalWidth, width,
                           CYBRBIDTG_NominalHeight, height,
                           CYBRBIDTG_Depth, depth, TAG_DONE);

    if (idok != INVALID_ID) {
        if (SDL_Display) {
            if (currently_fullscreen)
                CloseScreen(SDL_Display);
            else
                UnlockPubScreen(NULL, SDL_Display);
        }
        SDL_Display = GFX_Display =
            OpenScreenTags(NULL, SA_Width, width, SA_Height, height,
                           SA_Depth, depth, SA_DisplayID, idok,
                           SA_ShowTitle, FALSE, TAG_DONE);
    }
}

static void
get_real_resolution(_THIS, int *w, int *h)
{
    *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft -
        SDL_Window->BorderRight;
    *h = /*SDL_Display->Height */ SDL_Window->Height -
        SDL_Window->BorderBottom - SDL_Window->BorderTop;
}

static void
move_cursor_to(_THIS, int x, int y)
{
/*    XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */

/* DA FARE! */
}

static void
add_visual(_THIS, int depth, int class)
{
    Uint32 tID;

    tID = BestCModeIDTags(CYBRBIDTG_Depth, depth,
                          CYBRBIDTG_NominalWidth, 640,
                          CYBRBIDTG_NominalHeight, 480, TAG_DONE);

    if (tID != INVALID_ID) {
        int n = this->hidden->nvisuals;

        this->hidden->visuals[n].depth = depth;
        this->hidden->visuals[n].visual = tID;
        this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX, tID);
        this->hidden->nvisuals++;
    }
}

#define TrueColor 1
#define PseudoColor 2

int
CGX_GetVideoModes(_THIS)
{
    int i;
    ULONG nextid;
    int nmodes = 0;

    SDL_modelist = NULL;

    nextid = NextDisplayInfo(INVALID_ID);

    while (nextid != INVALID_ID) {
        if (IsCyberModeID(nextid)) {
            DisplayInfoHandle h;

            if (h = FindDisplayInfo(nextid)) {
                struct DimensionInfo info;

                if (GetDisplayInfoData
                    (h, (char *) &info, sizeof(struct DimensionInfo),
                     DTAG_DIMS, NULL)) {
                    int ok = 0;

                    for (i = 0; i < nmodes; i++) {
                        if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1)
                            && SDL_modelist[i]->h == (info.Nominal.MaxY + 1))
                            ok = 1;
                    }

                    if (!ok) {
                        nmodes++;

                        SDL_modelist =
                            (SDL_Rect **) SDL_realloc(SDL_modelist,
                                                      (nmodes +
                                                       1) *
                                                      sizeof(SDL_Rect *));
                        SDL_modelist[nmodes] = NULL;

                        if (SDL_modelist) {
                            SDL_modelist[nmodes - 1] = (SDL_Rect *)
                                SDL_malloc(sizeof(SDL_Rect));

                            if (SDL_modelist[nmodes - 1] == NULL)
                                break;

                            SDL_modelist[nmodes - 1]->x = 0;
                            SDL_modelist[nmodes - 1]->y = 0;
                            SDL_modelist[nmodes - 1]->w =
                                info.Nominal.MaxX + 1;
                            SDL_modelist[nmodes - 1]->h =
                                info.Nominal.MaxY + 1;
                        }
                    }
                }
            }
        }
        nextid = NextDisplayInfo(nextid);
    }


    this->hidden->nvisuals = 0;
    /* Search for the visuals in deepest-first order, so that the first
       will be the richest one */
    add_visual(this, 32, TrueColor);
    add_visual(this, 24, TrueColor);
    add_visual(this, 16, TrueColor);
    add_visual(this, 15, TrueColor);
    add_visual(this, 8, PseudoColor);

    if (this->hidden->nvisuals == 0) {
        SDL_SetError("Found no sufficiently capable CGX visuals");
        return -1;
    }

    if (SDL_modelist == NULL) {
        SDL_modelist = (SDL_Rect **) SDL_malloc((1 + 1) * sizeof(SDL_Rect *));
        i = 0;
        if (SDL_modelist) {
            SDL_modelist[i] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
            if (SDL_modelist[i]) {
                SDL_modelist[i]->x = 0;
                SDL_modelist[i]->y = 0;
                SDL_modelist[i]->w = SDL_Display->Width;
                SDL_modelist[i]->h = SDL_Display->Height;
                ++i;
            }
            SDL_modelist[i] = NULL;
        }
    }

    D(if (SDL_modelist) {
      bug("CGX video mode list: (%ld)\n", nmodes);
      for (i = 0; SDL_modelist[i]; ++i) {
      bug("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);}
      }
    );

    D( {
      bug("CGX visuals list: (%ld)\n", this->hidden->nvisuals);
      for (i = 0; i < this->hidden->nvisuals; i++)
      bug("\t%lx - depth: %ld bpp: %ld\n",
          this->hidden->visuals[i].visual,
          this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);}
    );
    return 0;
}

int
CGX_SupportedVisual(_THIS, SDL_PixelFormat * format)
{
    int i;
    for (i = 0; i < this->hidden->nvisuals; i++) {
        if (this->hidden->visuals[i].depth == format->BitsPerPixel)     // Era bpp
            return 1;
    }
    return 0;
}

SDL_Rect **
CGX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if (CGX_SupportedVisual(this, format)) {
        if (flags & SDL_FULLSCREEN) {
            return (SDL_modelist);
        } else {
            return ((SDL_Rect **) - 1);
        }
    } else {
        return ((SDL_Rect **) 0);
    }
}

void
CGX_FreeVideoModes(_THIS)
{
    int i;

    if (SDL_modelist) {
        for (i = 0; SDL_modelist[i]; ++i) {
            SDL_free(SDL_modelist[i]);
        }
        SDL_free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int
CGX_ResizeFullScreen(_THIS)
{
    int x, y;
    int real_w, real_h;

    if (currently_fullscreen) {
/* Per ora non faccio nulla qui */
    }
    return (1);
}

void
_QueueEnterFullScreen(_THIS)
{
}

int
CGX_EnterFullScreen(_THIS)
{
    int okay;
    Uint32 saved_flags;

    okay = 1;
    saved_flags = this->screen->flags;

    if (!currently_fullscreen) {
        int real_w, real_h;

        /* Map the fullscreen window to blank the screen */
        get_real_resolution(this, &real_w, &real_h);

        CGX_DestroyWindow(this, this->screen);
        set_best_resolution(this, real_w, real_h);

        currently_fullscreen = 1;
        this->screen->flags = saved_flags;

        CGX_CreateWindow(this, this->screen, real_w, real_h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);

        /* Set the new resolution */
        okay = CGX_ResizeFullScreen(this);
        if (!okay) {
            CGX_LeaveFullScreen(this);
        }
        /* Set the colormap */
/*
		if ( SDL_XColorMap ) {
			XInstallColormap(SDL_Display, SDL_XColorMap);
		}
*/
    }
//    CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
    return (okay);
}

int
CGX_LeaveFullScreen(_THIS)
{
    if (currently_fullscreen) {
        int width, height;
        if (SDL_Window) {
            CloseWindow(SDL_Window);
            SDL_Window = NULL;
        }
        CloseScreen(SDL_Display);

        GFX_Display = SDL_Display = LockPubScreen(NULL);

        currently_fullscreen = 0;

        CGX_CreateWindow(this, this->screen, this->screen->w,
                         this->screen->h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);
        CGX_ResizeImage(this, this->screen, 0L);
    }

    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */