view src/video/SDL_yuv_mmx.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 8f2174e22cd5
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#if 0                           /* FIXME: This code needs to be rewritten to reference the static data using relocatable addresses (e.g. http://www.gentoo.org/proj/en/hardened/pic-fix-guide.xml or http://nasm.sourceforge.net/doc/html/nasmdoc8.html#section-8.2) This code currently breaks on systems with readonly text segments (hardened Linux / Intel Mac) */
#if defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES

#include "SDL_stdinc.h"

#define ASM_ARRAY(x) x[] __asm__("_" #x) __attribute__((used))

static unsigned int ASM_ARRAY(MMX_0080w) = {
0x00800080, 0x00800080};
static unsigned int ASM_ARRAY(MMX_00FFw) = {
0x00ff00ff, 0x00ff00ff};
static unsigned int ASM_ARRAY(MMX_FF00w) = {
0xff00ff00, 0xff00ff00};

static unsigned short ASM_ARRAY(MMX_Ycoeff) = {
0x004a, 0x004a, 0x004a, 0x004a};

static unsigned short ASM_ARRAY(MMX_UbluRGB) = {
0x0072, 0x0072, 0x0072, 0x0072};
static unsigned short ASM_ARRAY(MMX_VredRGB) = {
0x0059, 0x0059, 0x0059, 0x0059};
static unsigned short ASM_ARRAY(MMX_UgrnRGB) = {
0xffea, 0xffea, 0xffea, 0xffea};
static unsigned short ASM_ARRAY(MMX_VgrnRGB) = {
0xffd2, 0xffd2, 0xffd2, 0xffd2};

static unsigned short ASM_ARRAY(MMX_Ublu5x5) = {
0x0081, 0x0081, 0x0081, 0x0081};
static unsigned short ASM_ARRAY(MMX_Vred5x5) = {
0x0066, 0x0066, 0x0066, 0x0066};
static unsigned short ASM_ARRAY(MMX_Ugrn555) = {
0xffe7, 0xffe7, 0xffe7, 0xffe7};
static unsigned short ASM_ARRAY(MMX_Vgrn555) = {
0xffcc, 0xffcc, 0xffcc, 0xffcc};
static unsigned short ASM_ARRAY(MMX_Ugrn565) = {
0xffe8, 0xffe8, 0xffe8, 0xffe8};
static unsigned short ASM_ARRAY(MMX_Vgrn565) = {
0xffcd, 0xffcd, 0xffcd, 0xffcd};

static unsigned short ASM_ARRAY(MMX_red555) = {
0x7c00, 0x7c00, 0x7c00, 0x7c00};
static unsigned short ASM_ARRAY(MMX_red565) = {
0xf800, 0xf800, 0xf800, 0xf800};
static unsigned short ASM_ARRAY(MMX_grn555) = {
0x03e0, 0x03e0, 0x03e0, 0x03e0};
static unsigned short ASM_ARRAY(MMX_grn565) = {
0x07e0, 0x07e0, 0x07e0, 0x07e0};
static unsigned short ASM_ARRAY(MMX_blu5x5) = {
0x001f, 0x001f, 0x001f, 0x001f};

/**
   This MMX assembler is my first assembler/MMX program ever.
   Thus it maybe buggy.
   Send patches to:
   mvogt@rhrk.uni-kl.de

   After it worked fine I have "obfuscated" the code a bit to have
   more parallism in the MMX units. This means I moved
   initilisation around and delayed other instruction.
   Performance measurement did not show that this brought any advantage
   but in theory it _should_ be faster this way.

   The overall performanve gain to the C based dither was 30%-40%.
   The MMX routine calculates 256bit=8RGB values in each cycle
   (4 for row1 & 4 for row2)

   The red/green/blue.. coefficents are taken from the mpeg_play 
   player. They look nice, but I dont know if you can have
   better values, to avoid integer rounding errors.
   

   IMPORTANT:
   ==========

   It is a requirement that the cr/cb/lum are 8 byte aligned and
   the out are 16byte aligned or you will/may get segfaults

*/

void
ColorRGBDitherYV12MMX1X(int *colortab, Uint32 * rgb_2_pix,
                        unsigned char *lum, unsigned char *cr,
                        unsigned char *cb, unsigned char *out,
                        int rows, int cols, int mod)
{
    Uint32 *row1;
    Uint32 *row2;

    unsigned char *y = lum + cols * rows;       // Pointer to the end
    int x = 0;
    row1 = (Uint32 *) out;      // 32 bit target
    row2 = (Uint32 *) out + cols + mod; // start of second row 
    mod = (mod + cols + mod) * 4;       // increment for row1 in byte

    __asm__ __volatile__(
/* We don't really care about PIC - the code should be rewritten to use
   relative addressing for the static tables, so right now we take the
   COW hit on the pages this code resides. Big deal.
   This spill is just to reduce register pressure in the PIC case. */
                            "pushl %%ebx\n"
                            "movl %0, %%ebx\n" ".align 8\n" "1:\n"
                            // create Cr (result in mm1)
                            "movd (%%ebx), %%mm1\n"     //         0  0  0  0  v3 v2 v1 v0
                            "pxor %%mm7,%%mm7\n"        //         00 00 00 00 00 00 00 00
                            "movd (%2), %%mm2\n"        //    0  0  0  0 l3 l2 l1 l0
                            "punpcklbw %%mm7,%%mm1\n"   //         0  v3 0  v2 00 v1 00 v0
                            "punpckldq %%mm1,%%mm1\n"   //         00 v1 00 v0 00 v1 00 v0
                            "psubw _MMX_0080w,%%mm1\n"  // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0 
                            // create Cr_g (result in mm0)
                            "movq %%mm1,%%mm0\n"        // r1 r1 r0 r0 r1 r1 r0 r0
                            "pmullw _MMX_VgrnRGB,%%mm0\n"       // red*-46dec=0.7136*64
                            "pmullw _MMX_VredRGB,%%mm1\n"       // red*89dec=1.4013*64
                            "psraw  $6, %%mm0\n"        // red=red/64
                            "psraw  $6, %%mm1\n"        // red=red/64
                            // create L1 L2 (result in mm2,mm4)
                            // L2=lum+cols
                            "movq (%2,%4),%%mm3\n"      //    0  0  0  0 L3 L2 L1 L0
                            "punpckldq %%mm3,%%mm2\n"   //   L3 L2 L1 L0 l3 l2 l1 l0
                            "movq %%mm2,%%mm4\n"        //   L3 L2 L1 L0 l3 l2 l1 l0
                            "pand _MMX_FF00w,%%mm2\n"   //   L3 0  L1  0 l3  0 l1  0
                            "pand _MMX_00FFw,%%mm4\n"   //   0  L2  0 L0  0 l2  0 l0
                            "psrlw $8,%%mm2\n"  //   0  L3  0 L1  0 l3  0 l1
                            // create R (result in mm6)
                            "movq %%mm2,%%mm5\n"        //   0 L3  0 L1  0 l3  0 l1
                            "movq %%mm4,%%mm6\n"        //   0 L2  0 L0  0 l2  0 l0
                            "paddsw  %%mm1, %%mm5\n"    // lum1+red:x R3 x R1 x r3 x r1
                            "paddsw  %%mm1, %%mm6\n"    // lum1+red:x R2 x R0 x r2 x r0
                            "packuswb %%mm5,%%mm5\n"    //  R3 R1 r3 r1 R3 R1 r3 r1
                            "packuswb %%mm6,%%mm6\n"    //  R2 R0 r2 r0 R2 R0 r2 r0
                            "pxor %%mm7,%%mm7\n"        //         00 00 00 00 00 00 00 00
                            "punpcklbw %%mm5,%%mm6\n"   //  R3 R2 R1 R0 r3 r2 r1 r0
                            // create Cb (result in mm1)
                            "movd (%1), %%mm1\n"        //         0  0  0  0  u3 u2 u1 u0
                            "punpcklbw %%mm7,%%mm1\n"   //         0  u3 0  u2 00 u1 00 u0
                            "punpckldq %%mm1,%%mm1\n"   //         00 u1 00 u0 00 u1 00 u0
                            "psubw _MMX_0080w,%%mm1\n"  // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0 
                            // create Cb_g (result in mm5)
                            "movq %%mm1,%%mm5\n"        // u1 u1 u0 u0 u1 u1 u0 u0
                            "pmullw _MMX_UgrnRGB,%%mm5\n"       // blue*-109dec=1.7129*64
                            "pmullw _MMX_UbluRGB,%%mm1\n"       // blue*114dec=1.78125*64
                            "psraw  $6, %%mm5\n"        // blue=red/64
                            "psraw  $6, %%mm1\n"        // blue=blue/64
                            // create G (result in mm7)
                            "movq %%mm2,%%mm3\n"        //   0  L3  0 L1  0 l3  0 l1
                            "movq %%mm4,%%mm7\n"        //   0  L2  0 L0  0 l2  0 l1
                            "paddsw  %%mm5, %%mm3\n"    // lum1+Cb_g:x G3t x G1t x g3t x g1t
                            "paddsw  %%mm5, %%mm7\n"    // lum1+Cb_g:x G2t x G0t x g2t x g0t
                            "paddsw  %%mm0, %%mm3\n"    // lum1+Cr_g:x G3  x G1  x g3  x g1
                            "paddsw  %%mm0, %%mm7\n"    // lum1+blue:x G2  x G0  x g2  x g0
                            "packuswb %%mm3,%%mm3\n"    // G3 G1 g3 g1 G3 G1 g3 g1
                            "packuswb %%mm7,%%mm7\n"    // G2 G0 g2 g0 G2 G0 g2 g0
                            "punpcklbw %%mm3,%%mm7\n"   // G3 G2 G1 G0 g3 g2 g1 g0
                            // create B (result in mm5)
                            "movq %%mm2,%%mm3\n"        //   0  L3  0 L1  0 l3  0 l1
                            "movq %%mm4,%%mm5\n"        //   0  L2  0 L0  0 l2  0 l1
                            "paddsw  %%mm1, %%mm3\n"    // lum1+blue:x B3 x B1 x b3 x b1
                            "paddsw  %%mm1, %%mm5\n"    // lum1+blue:x B2 x B0 x b2 x b0
                            "packuswb %%mm3,%%mm3\n"    // B3 B1 b3 b1 B3 B1 b3 b1
                            "packuswb %%mm5,%%mm5\n"    // B2 B0 b2 b0 B2 B0 b2 b0
                            "punpcklbw %%mm3,%%mm5\n"   // B3 B2 B1 B0 b3 b2 b1 b0
                            // fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
                            "pxor %%mm2,%%mm2\n"        //  0  0  0  0  0  0  0  0
                            "pxor %%mm4,%%mm4\n"        //  0  0  0  0  0  0  0  0
                            "movq %%mm6,%%mm1\n"        // R3 R2 R1 R0 r3 r2 r1 r0
                            "movq %%mm5,%%mm3\n"        // B3 B2 B1 B0 b3 b2 b1 b0
                            // process lower lum
                            "punpcklbw %%mm4,%%mm1\n"   //  0 r3  0 r2  0 r1  0 r0
                            "punpcklbw %%mm4,%%mm3\n"   //  0 b3  0 b2  0 b1  0 b0
                            "movq %%mm1,%%mm2\n"        //  0 r3  0 r2  0 r1  0 r0
                            "movq %%mm3,%%mm0\n"        //  0 b3  0 b2  0 b1  0 b0
                            "punpcklwd %%mm1,%%mm3\n"   //  0 r1  0 b1  0 r0  0 b0
                            "punpckhwd %%mm2,%%mm0\n"   //  0 r3  0 b3  0 r2  0 b2
                            "pxor %%mm2,%%mm2\n"        //  0  0  0  0  0  0  0  0
                            "movq %%mm7,%%mm1\n"        // G3 G2 G1 G0 g3 g2 g1 g0
                            "punpcklbw %%mm1,%%mm2\n"   // g3  0 g2  0 g1  0 g0  0
                            "punpcklwd %%mm4,%%mm2\n"   //  0  0 g1  0  0  0 g0  0 
                            "por  %%mm3, %%mm2\n"       //  0 r1 g1 b1  0 r0 g0 b0
                            "movq   %%mm2,(%3)\n"       // wrote out ! row1
                            "pxor %%mm2,%%mm2\n"        //  0  0  0  0  0  0  0  0
                            "punpcklbw %%mm1,%%mm4\n"   // g3  0 g2  0 g1  0 g0  0
                            "punpckhwd %%mm2,%%mm4\n"   //  0  0 g3  0  0  0 g2  0 
                            "por  %%mm0, %%mm4\n"       //  0 r3 g3 b3  0 r2 g2 b2
                            "movq   %%mm4,8(%3)\n"      // wrote out ! row1
                            // fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
                            // this can be done "destructive"
                            "pxor %%mm2,%%mm2\n"        //  0  0  0  0  0  0  0  0
                            "punpckhbw %%mm2,%%mm6\n"   //  0 R3  0 R2  0 R1  0 R0
                            "punpckhbw %%mm1,%%mm5\n"   // G3 B3 G2 B2 G1 B1 G0 B0
                            "movq %%mm5,%%mm1\n"        // G3 B3 G2 B2 G1 B1 G0 B0
                            "punpcklwd %%mm6,%%mm1\n"   //  0 R1 G1 B1  0 R0 G0 B0
                            "movq   %%mm1,(%5)\n"       // wrote out ! row2
                            "punpckhwd %%mm6,%%mm5\n"   //  0 R3 G3 B3  0 R2 G2 B2
                            "movq   %%mm5,8(%5)\n"      // wrote out ! row2
                            "addl  $4,%2\n"     // lum+4
                            "leal  16(%3),%3\n" // row1+16
                            "leal  16(%5),%5\n" // row2+16
                            "addl  $2, %%ebx\n" // cr+2
                            "addl  $2, %1\n"    // cb+2
                            "addl  $4,%6\n"     // x+4
                            "cmpl  %4,%6\n" "jl    1b\n" "addl           %4,     %2\n"  // lum += cols 
                            "addl           %8,     %3\n"       // row1+= mod
                            "addl           %8,     %5\n"       // row2+= mod
                            "movl           $0,     %6\n"       // x=0
                            "cmpl           %7,     %2\n"
                            "jl             1b\n"
                            "emms\n"
                            "popl %%ebx\n"::"m"(cr), "r"(cb), "r"(lum),
                            "r"(row1), "r"(cols), "r"(row2), "m"(x),
                            "m"(y), "m"(mod));
}

void
Color565DitherYV12MMX1X(int *colortab, Uint32 * rgb_2_pix,
                        unsigned char *lum, unsigned char *cr,
                        unsigned char *cb, unsigned char *out,
                        int rows, int cols, int mod)
{
    Uint16 *row1;
    Uint16 *row2;

    unsigned char *y = lum + cols * rows;       /* Pointer to the end */
    int x = 0;
    row1 = (Uint16 *) out;      /* 16 bit target */
    row2 = (Uint16 *) out + cols + mod; /* start of second row  */
    mod = (mod + cols + mod) * 2;       /* increment for row1 in byte */


    __asm__ __volatile__("pushl %%ebx\n" "movl %0, %%ebx\n" ".align 8\n" "1:\n" "movd           (%1),                   %%mm0\n"        // 4 Cb         0  0  0  0 u3 u2 u1 u0
                         "pxor           %%mm7,                  %%mm7\n" "movd           (%%ebx),                %%mm1\n"      // 4 Cr                0  0  0  0 v3 v2 v1 v0
                         "punpcklbw      %%mm7,                  %%mm0\n"       // 4 W cb   0 u3  0 u2  0 u1  0 u0
                         "punpcklbw      %%mm7,                  %%mm1\n"       // 4 W cr   0 v3  0 v2  0 v1  0 v0
                         "psubw          _MMX_0080w,             %%mm0\n" "psubw          _MMX_0080w,             %%mm1\n" "movq           %%mm0,                  %%mm2\n"     // Cb                   0 u3  0 u2  0 u1  0 u0
                         "movq           %%mm1,                  %%mm3\n"       // Cr
                         "pmullw         _MMX_Ugrn565,           %%mm2\n"       // Cb2green 0 R3  0 R2  0 R1  0 R0
                         "movq           (%2),                   %%mm6\n"       // L1      l7 L6 L5 L4 L3 L2 L1 L0
                         "pmullw         _MMX_Ublu5x5,           %%mm0\n"       // Cb2blue
                         "pand           _MMX_00FFw,             %%mm6\n"       // L1      00 L6 00 L4 00 L2 00 L0
                         "pmullw         _MMX_Vgrn565,           %%mm3\n"       // Cr2green
                         "movq           (%2),                   %%mm7\n"       // L2
                         "pmullw         _MMX_Vred5x5,           %%mm1\n"       // Cr2red
                         "psrlw          $8,                     %%mm7\n"       // L2           00 L7 00 L5 00 L3 00 L1
                         "pmullw         _MMX_Ycoeff,            %%mm6\n"       // lum1
                         "paddw          %%mm3,                  %%mm2\n"       // Cb2green + Cr2green == green
                         "pmullw         _MMX_Ycoeff,            %%mm7\n"       // lum2
                         "movq           %%mm6,                  %%mm4\n"       // lum1
                         "paddw          %%mm0,                  %%mm6\n"       // lum1 +blue 00 B6 00 B4 00 B2 00 B0
                         "movq           %%mm4,                  %%mm5\n"       // lum1
                         "paddw          %%mm1,                  %%mm4\n"       // lum1 +red  00 R6 00 R4 00 R2 00 R0
                         "paddw          %%mm2,                  %%mm5\n"       // lum1 +green 00 G6 00 G4 00 G2 00 G0
                         "psraw          $6,                     %%mm4\n"       // R1 0 .. 64
                         "movq           %%mm7,                  %%mm3\n"       // lum2                       00 L7 00 L5 00 L3 00 L1
                         "psraw          $6,                     %%mm5\n"       // G1  - .. +
                         "paddw          %%mm0,                  %%mm7\n"       // Lum2 +blue 00 B7 00 B5 00 B3 00 B1
                         "psraw          $6,                     %%mm6\n"       // B1         0 .. 64
                         "packuswb       %%mm4,                  %%mm4\n"       // R1 R1
                         "packuswb       %%mm5,                  %%mm5\n"       // G1 G1
                         "packuswb       %%mm6,                  %%mm6\n"       // B1 B1
                         "punpcklbw      %%mm4,                  %%mm4\n" "punpcklbw      %%mm5,                  %%mm5\n" "pand           _MMX_red565,            %%mm4\n" "psllw          $3,                     %%mm5\n"    // GREEN       1
                         "punpcklbw      %%mm6,                  %%mm6\n" "pand           _MMX_grn565,            %%mm5\n" "pand           _MMX_red565,            %%mm6\n" "por            %%mm5,                  %%mm4\n"    //
                         "psrlw          $11,                    %%mm6\n"       // BLUE        1
                         "movq           %%mm3,                  %%mm5\n"       // lum2
                         "paddw          %%mm1,                  %%mm3\n"       // lum2 +red      00 R7 00 R5 00 R3 00 R1
                         "paddw          %%mm2,                  %%mm5\n"       // lum2 +green 00 G7 00 G5 00 G3 00 G1
                         "psraw          $6,                     %%mm3\n"       // R2
                         "por            %%mm6,                  %%mm4\n"       // MM4
                         "psraw          $6,                     %%mm5\n"       // G2
                         "movq           (%2, %4),               %%mm6\n"       // L3 load lum2
                         "psraw          $6,                     %%mm7\n" "packuswb       %%mm3,                  %%mm3\n" "packuswb       %%mm5,                  %%mm5\n" "packuswb       %%mm7,                  %%mm7\n" "pand           _MMX_00FFw,             %%mm6\n"   // L3
                         "punpcklbw      %%mm3,                  %%mm3\n" "punpcklbw      %%mm5,                  %%mm5\n" "pmullw         _MMX_Ycoeff,            %%mm6\n"     // lum3
                         "punpcklbw      %%mm7,                  %%mm7\n" "psllw          $3,                     %%mm5\n"      // GREEN 2
                         "pand           _MMX_red565,            %%mm7\n" "pand           _MMX_red565,            %%mm3\n" "psrlw          $11,                    %%mm7\n"     // BLUE  2
                         "pand           _MMX_grn565,            %%mm5\n" "por            %%mm7,                  %%mm3\n" "movq           (%2,%4),                %%mm7\n"     // L4 load lum2
                         "por            %%mm5,                  %%mm3\n"       //
                         "psrlw          $8,                     %%mm7\n"       // L4
                         "movq           %%mm4,                  %%mm5\n" "punpcklwd      %%mm3,                  %%mm4\n" "pmullw         _MMX_Ycoeff,            %%mm7\n"     // lum4
                         "punpckhwd      %%mm3,                  %%mm5\n" "movq           %%mm4,                  (%3)\n"       // write row1
                         "movq           %%mm5,                  8(%3)\n"       // write row1
                         "movq           %%mm6,                  %%mm4\n"       // Lum3
                         "paddw          %%mm0,                  %%mm6\n"       // Lum3 +blue
                         "movq           %%mm4,                  %%mm5\n"       // Lum3
                         "paddw          %%mm1,                  %%mm4\n"       // Lum3 +red
                         "paddw          %%mm2,                  %%mm5\n"       // Lum3 +green
                         "psraw          $6,                     %%mm4\n" "movq           %%mm7,                  %%mm3\n"      // Lum4
                         "psraw          $6,                     %%mm5\n" "paddw          %%mm0,                  %%mm7\n"      // Lum4 +blue
                         "psraw          $6,                     %%mm6\n"       // Lum3 +blue
                         "movq           %%mm3,                  %%mm0\n"       // Lum4
                         "packuswb       %%mm4,                  %%mm4\n" "paddw          %%mm1,                  %%mm3\n"      // Lum4 +red
                         "packuswb       %%mm5,                  %%mm5\n" "paddw          %%mm2,                  %%mm0\n"      // Lum4 +green
                         "packuswb       %%mm6,                  %%mm6\n" "punpcklbw      %%mm4,                  %%mm4\n" "punpcklbw      %%mm5,                  %%mm5\n" "punpcklbw      %%mm6,                  %%mm6\n" "psllw          $3,                     %%mm5\n"   // GREEN 3
                         "pand           _MMX_red565,            %%mm4\n" "psraw          $6,                     %%mm3\n"      // psr 6
                         "psraw          $6,                     %%mm0\n" "pand           _MMX_red565,            %%mm6\n"      // BLUE
                         "pand           _MMX_grn565,            %%mm5\n" "psrlw          $11,                    %%mm6\n"      // BLUE  3
                         "por            %%mm5,                  %%mm4\n" "psraw          $6,                     %%mm7\n" "por            %%mm6,                  %%mm4\n" "packuswb       %%mm3,                  %%mm3\n" "packuswb       %%mm0,                  %%mm0\n" "packuswb       %%mm7,                  %%mm7\n" "punpcklbw      %%mm3,                  %%mm3\n" "punpcklbw      %%mm0,                  %%mm0\n" "punpcklbw      %%mm7,                  %%mm7\n" "pand           _MMX_red565,            %%mm3\n" "pand           _MMX_red565,            %%mm7\n"     // BLUE
                         "psllw          $3,                     %%mm0\n"       // GREEN 4
                         "psrlw          $11,                    %%mm7\n" "pand           _MMX_grn565,            %%mm0\n" "por            %%mm7,                  %%mm3\n" "por            %%mm0,                  %%mm3\n" "movq           %%mm4,                  %%mm5\n" "punpcklwd      %%mm3,                  %%mm4\n" "punpckhwd      %%mm3,                  %%mm5\n" "movq           %%mm4,                  (%5)\n" "movq           %%mm5,                  8(%5)\n" "addl           $8,                     %6\n" "addl           $8,                     %2\n" "addl           $4,                     %%ebx\n" "addl           $4,                     %1\n" "cmpl           %4,                     %6\n" "leal           16(%3),                 %3\n" "leal           16(%5),%5\n"    // row2+16
                         "jl             1b\n" "addl           %4,     %2\n"    // lum += cols 
                         "addl           %8,     %3\n"  // row1+= mod
                         "addl           %8,     %5\n"  // row2+= mod
                         "movl           $0,     %6\n"  // x=0
                         "cmpl           %7,     %2\n"
                         "jl             1b\n"
                         "emms\n"
                         "popl %%ebx\n"::"m"(cr), "r"(cb), "r"(lum),
                         "r"(row1), "r"(cols), "r"(row2), "m"(x),
                         "m"(y), "m"(mod));
}

#endif /* GCC i386 inline assembly */
#endif /* 0 */
/* vi: set ts=4 sw=4 expandtab: */